Vulcan Stev's Database

It's a BLOG Captain, but not as we know it.

Gaming in the Universe of… Ghost Hunters

ghosthuntersThe Ghost Hunters are a team of paranormal investigators, plumbers by day and investigators by by night.  They are different from the standard paranormal investigators, in that they approach cases from the basis of disproving the paranormal.  When they are left with something they cannot disprove then they know they possibly have evidence of the paranormal.  The members of this team make the perfect NPCs to Shemp into your game.

In any technological/modern setting game the GH team can be dropped in as is.  They’re the perfect intro for a paranormal story.  They could even be the folks your team calls upon for some assistance.  On the flip side, can you imagine playing the GH team in a Call of Cuthulu game?

In your high fantasy setting where the paranormal is commonplace, the GH team are the village blacksmiths who moonlight into investigations of magic, not to disprove but to determine origin.  Wizards and other magic users each leave a unique trace when they access the ethereal planes.  The GH team has the capability to determine who might possible have cast certain spells. 

Name: Jason Hawes Race: Human
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Driving d6, Fighting d4, Guts d8, Investigation d8, Knowledge (Plumbing) d10, Knowledge (Supernatural) d8, Notice d8, Persuasion d6, Repair d8, Streetwise d8, Survival d10,Throwing d6
Charisma: 0; Pace: 6; Parry: 2; Toughness: 5;
Hindrances:  Curious, Doubting Thomas
Edges: Arcane Resistance, Strong Willed

Name: Grant Wilson Race: Human
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Driving d4, Fighting d4, Guts d8, Investigation d8, Knowledge (Plumbing) d10, Knowledge (Supernatural) d8, Notice d8, Persuasion d6, Repair d8, Streetwise d8, Survival d10,Throwing d6
Charisma: 0; Pace: 6; Parry: 2; Toughness: 5;
Hindrances:  Curious, Doubting Thomas
Edges: Arcane Resistance, Strong Willed

Name: Steve Gonsalves Race: Human
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Driving d6, Fighting d4, Guts d8, Investigation d8, Knowledge (Technology) d10, Knowledge (Supernatural) d8, Notice d8, Persuasion d6, Repair d8, Streetwise d8, Survival d10,Throwing d6
Charisma: 0; Pace: 6; Parry: 2; Toughness: 5;
Hindrances:  Curious, Phobia (spiders), Phobia (heights)
Edges: Arcane Resistance, Gadgeteer

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May 7, 2009 Posted by | Fluff/Inspiration, Gaming in the Universe of..., Other Systems, RPG, Savage Worlds | , , , , | 1 Comment

NPCs and plot hooks from your favorite TV show.

cartoon_tv_lampI’m fascinated about the creativity and productivity shown by fellow bloggers that I read on a regular basis.  My own creative spark works best when I’m riffing on someone else’s bright idea.  So, when Uncle Bear recently posted about being inspired by one of my favorite shows, Ghost Hunters that got my brain working.  This team of average people (the lead guys are plumbers for Roto Rooter) investigate the paranormal by looking to disprove the evidence.  Uncle Bear did a bang up job of deconstructing this show for mining as NPCs.

This got me thinking, what other shows could be mined for NPCs or plot hooks?

Drama shows are easy, especially if you’re playing a game around the setting of the drama or wanting to incorporate that setting into your current game.  Need a doctor? stat out House or Private Practice.  Need a lawyer? stat out Boston Legal.  Need a cop/law enforcement? stat out The Shield or any one of the CSI shows.

Comedies are good fodder as well.  If you’re in need of a bumbling repairman who thinks he’s better than everyone else at fixing things, stat out Tim “the Toolman” Taylor from Home Improvement.

Reality shows can provide good plot hooks.  Dancing with the Stars; your PCs have crashed the ball in search of clues for their quest and unless they can dance better than the society regulars there, they’ll be found out.  Survivor; an evil wizard has spirited the PCs off to an island along with the direct counter-parts to your PCs group.  Only by working together can the PCs escape but can they convince the other team to help or will your PCs sabotage their efforts.  Wife Swap; your PCs suddenly find their (insert class here) is suddenly switched out with a completely different character, how will they react?

Upcoming articles for Gaming in the Universe of…
Ghost Hunters
Mythbusters

Savage World stats for Mike Rowe and Tim “The Toolman” Taylor

mike-rowe-dirty-jobsName: Mike Rowe Race: Human
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Guts d8, Knowledge (Filthy Working Conditions) d10, Notice d8, Persuasion d6, Repair d8, Streetwise d8, Survival d10, Throwing d6
Charisma: 2; Pace: 6; Parry: 5; Toughness: 5;
Hindrances:  Code of Honor, Heroic, Overconfident
Edges: Jack-of-All-Trades, Charismatic, McGyver

tim-taylorName: Tim “The Toolman” Taylor Race: Human
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d6
Skills: Climbing d6, Fighting d6, Guts d8, Knowledge (Tools) d10, Knowledge (Classic Automobiles) d10, Notice d6, Repair d4, Streetwise d8, Survival d10
Charisma: 2; Pace: 6; Parry: 5; Toughness: 5;
Hindrances:  All Thumbs, Bad Luck, Clueless
Edges: Charismatic, McGyver

May 6, 2009 Posted by | Fluff/Inspiration, Gaming in the Universe of..., Other Systems, Plot Hooks from..., RPG, Savage Worlds | , , , , , , , , , , , | 2 Comments