Vulcan Stev's Database

It's a BLOG Captain, but not as we know it.

Gaming in the Universe of… Batman

Introduction to gaming with superheroes article with links to various RPGs centering around superheroes

batman-logoBatman Begins review
The Dark Knight review

Batman, driven to seek justice because of the atrocities he faced as a child.  Bruce Wayne, billionaire, wishes to prevent the tragedy that befell him from happening to others.  Batman protects Gotham City from any and all attacks; crime, natural disaster, unnatural disaster.  During his 70 years of published history, Batman’s character can be consistently summarized by great wealth, physical prowess, deductive reasoning and obsession.

Those four traits transcend time and genre.  Denny O’Neil once told one of the Bat-writers (I forget which writer specifically, but he mentioned it in the forward of a collected edition) that Batman was a diamond whose different facets could be reflective of any genre or time.  Following up on this bit of wisdom, one can surmise that Batman can be dropped into any gaming setting; in a fantasy game, Bruce Wayne is the benevolent lord who secretly protects his people in the guise of the Black Knight.   Vampire Batman (one of the “official” worlds of the “new” DC multi-verse) is perfect for any horror setting.  Science Fiction, though usually a staple of Superman, has done many stories of the lone protector.  Is B.A.T.M.A.N. a benevolent overlord piece of computer software? or is it a mechanized servitor designed to protect the public from those who seek to enslave it?  Regardless of the setting you drop him into, one needs only to remember that many of Batman’s enemies are pulled from the trappings of the ‘were’ and horror.  Those genres would be my first choice for continued inspiration for continued exploits in your Batman mythos.

Batman as used in a game that I’d run would be a perfect PC.  He is human, the only thing “super” about him is his technology.  Given billions of dollars and the time to train, anyone could be Batman.  His motivations are entirely human, driven but still human.  As such the Batman archetype is easily dropped into any campaign.  Simply create a filthy rich protector of the village/town/city/sector, give him access to the most advanced technology of your game setting and voila, Batman.

Another benefit of adding Batman to your superhero campaign would be the inspiration he has been for many wannabes; Robin, Nightwing, Bat-girl, the Oracle.  This could definitely be used with a whole group of low-level chracters as they study and train to help protect HIS city.

A completely different take on the character would be play completely against type and run Gotham as pulp-noir or modern crime drama.  CSI Gothamhas been explored in depth at the Dire Cafe.  The idea is that the cops do not acknowledge that Batman exists while at the same time dealing with his villains or the aftermath of his battles.

Of course playing a Batman type character in your own version of the Justice League or Avengers could be just what one of your players is itching to do.

Savage World stats for

batmanrobinBatman/Bruce Wayne Legendary
Race: Human
Attributes: Agility d12, Smarts d10, Spirit d12, Strength d10, Vigor d12
Skills: Climbing d8, Fighting d12+2, Guts d10, Intimidation d10, Investigation d12+2, Knowledge (Criminal Behavior) d10, Knowledge (Electronics) d8, Knowledge (Scientific Method) d10, Lockpicking d10, Notice d12, Persuasion d10, Repair d8, Shooting d8, Stealth d12, Streetwise d12, Survival d10, Taunt d10, Throwing d10, Tracking d12
Charisma: 30; Pace: 6; Parry: 8; Toughness: 7;
Hindrances:  Overconfident, Vow to protect Gotham City heedless of the cost to himself, Vow to NEVER take a life, Loyal, Enemy – The Joker
Edges: Arcane Background (Super Powers), Jack-of-All-Trades, Investigator, Master Fighter, Master Investigator, Connections, Improved Block, Combat Reflexes, Improved Dodge, Harder to Kill, First Strike, Improved Nerves of Steel, Commando, Natural Leader, Charismatic, Filthy Rich, Sidekick
Gear: $100,000,000,000,000+.  Wide area of possible devices on utility belt
Super Powers: • Awareness (3)  • Fear (3) • Fearless (2)  (All other powers are Devices) • Armor (1): +3, Partial • Broadcast (3): • Interface (2): Code Breaker • Lair (5) Escape Pod, Research Lab, Secure Access  • Vehicle (3) AI, Secure Access

Robin III/Tim Drake Novice
Race: Human
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Investigation d6, Knowledge (Computers) d18, Lockpicking d6, Notice d6,  Streetwise d6, Survival d6, Throwing d6, Tracking d6
Charisma: 5; Pace: 6; Parry: 5; Toughness: 5;
Hindrances:  Vow to NEVER take a life, Loyal, Enemy – The Joker
Edges: Arcane Background (Super Powers), Investigator, Dodge
Gear: Wide area of possible devices on utility belt
Super Powers: • (All powers are Devices) • Armor (1): +3, Partial • Broadcast (3): • Interface (2)

March 25, 2009 Posted by | DC, Fluff/Inspiration, Gaming in the Universe of..., Gaming Notes, Other Systems, RPG | , , , , , , , | 2 Comments

RPG Bloggers – Monsterized

An off-hand comment on Twitter spurred a lot of creative juice recently.  Folks were riffing over our friend, The Chatty DM’s online ID.   The question then arose what would happen if we all had monsters based on our online handles.  Below are the results:

Chatty gives us the monster that started the whole thing off, The Chatty Den Mother

Ravyn over at the Exchange of Realities gives us a look at the Ravyn

The Newbie DM has posted a guest blogger’s Squach the Tome Host

The Art of the Near TPK weighs in with Gregor LeBlaque and the Chaotic Black Sheep

The Dice Bag gives us the story behind Bojira

Joshua over at Tales of the Rambling Bumblers has statted out The Monstrous Majyc

A Butterfly Dreaming presents the Dreaming Butterfly, naturally.

Fellow Dire Paladin, Andrew Mordo initializes his new blog with Werdna Odrom

Here at the Database, I’ve statted out a Vet from the Shaven Cult, Velevt Uch Ants, and Aluminus the Mountain Monster

March 23, 2009 Posted by | Fluff/Inspiration, RPG | , , , , , , , , , , , , , , | 4 Comments

Make Yourself a Monster: Vulcan Stev?

Stev, is definitely not a monster.  He is an officer serving aboard the USS Phoenix as such I really couldn’t monsterize myself in that manner.  What I did do is anagram Stev the Vulcan and have monsterized two of the more colorful results.  I hope that these monsters are useful in your campaign.  They have been statted out in Savage Worlds format but can be used with appropriate conversions in any setting.

baldmonkShaven Cult Vet– The Shaven Cult are violently opposed to body hair of any sort.  Encountering a Vet, or high ranking priest while displaying any body hair is a show way to invite an attack.  These cultists will first attempt to forcibly remove your hair.  If you comply and let them remove your body hair they will attempt to convert you (opposed role vs spirit).

Attributes: Agility: d6, Smarts: d6, Spirit: d8, Strength: d6, Vigor: d6
Skills:Faith: d8, Fighting: d8, Persuasion: d8, Notice: d8, Stealth: d8, Streetwise: d8
Charisma: 0; Pace: 6; Parry: 6; Toughness: 5
Hindrances: Obligations to the Temple, Vow to remove hair
Edges: Arcane Background (hair related magic), Connections
Gear: Scythe-like hair remover

 

purpleantsVelvet Uch Ants – These purpelish ants are 3x the size of normal ants and are so named for the cool and smooth feel to the touch.  However touching these ants would not be adviseable.  Not only is their bite poisonous but they leach toxins through the velvety hairs covering their bodies.  The swarm covers a medium burst template and attacks everyone within the template every round.

Attributes: Agility d10, Smarts D4 (A), Spirit d12, Strength d8, Vigor d10
Skills: Notice d10
Pace: 10; Parry: 4; Toughness: 7
Special Abilities
Bite– Swarms of Uch Ants inflict hundreds of tiny bites every round to their victims hitting automatically and causing 2d4 damage to their victims within the template.  Victims must make a Vigor role at -4 due to the poison in the bites
Split– Uch Ants are sufficiently intelligent enough to split into smaller swarms (Small burst templates take the place of the medium template) should the party split up
Swarm– Parry +2 because the swarm is made up of of hundreds of these large ants, cutting and piercing weapons do little to no damage.  Area effect weapons work normally.  A PC can inflict damage per his/her strength by stomping each round.  Uch ants can only be defeated by inflicting damage normally water does not deter them, as Uch Ants are capable swimmers.

I’ve also statted out Aluminus, the Mountain Monster my imaginary foe at work.

monstermountainAluminus, the Mountain Monster is a man shaped elemental that makes its form from earth and metal ingots.  Aluminus has the ability to regenerate damage during battle.  The more nearby metal, including that carried by the PCs, the faster Aluminus regenerates.
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+3, Vigor d10
Skills: Fighting d8
Pace: 4; Parry: 6; Toughness: 14 (4)
Special Abilities:
Armor –
+4 due to metallic hide
Bash:Str+d6
Meld (10″):Aluminus can meld with earth or metal into or out of the ground or metal objects
Elemental: No additional damage from called shots, Fearless, Immune to disease and poison.  Primary weakness is water.

March 23, 2009 Posted by | Fluff/Inspiration, Other Systems, RPG, Savage Worlds, SS3F, Vulcan Stev | , , , , , | 3 Comments

Gaming in the Universe of…. Inkheart

inkheartbookInkheart is plot hook waiting for the savvy GM to mine.  Someone with the power to draw characters from the written word.  He could be a benevolent wizard afraid to use his power because of the limitations placed on the power.  Your PCs could face a new adversary who reads them into a novel/story/scroll.  It could be an enchanted book/scroll that has the power to suck in those who read from it.

Moving to the Superhero realm Mo Flochart could be a mutant just discovering his power.  Your PCs need to find him before the horrors he has unwittingly unleashed on the world destroy it.

Adding the whole scenario to my Stargate campaign would be a little clunky except for the fact that I’m homebrewing RunePunk as the main world my PC’s SG team is visiting.  Mo could be a scientist who is experimenting with a strange device he uncovered.  He could be using ancient technology that brings what he is thinking about to ‘life’ but as it is ancient technology his thoughts patterns are only focused correctly when he is reading aloud.

PIT #3 is reading over my shoulder and wants to know how I’d put the Silvertounge into Car Wars.  I realize that sounds silly but imagine what would happen to your campaign if the Silvertounge read “Why Johnny Can’t Speed’ or ‘Damnation Alley’.  Suddenly you’ve got autodueling in your current campaign.  With the auto combat rules available in Necessary Evil, you’re not even hindered by the time it takes to game out a standard duel using classic CW rules

Inkheart movie review by the family

Using the Superhero Stats for Savage Worlds:

inkheart012609cMo Flochart, The Silvertounge: Seasoned
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills:Fighting d4, Investigation D6, Knowledge (books) D12,  Spellcasting D8
Charisma:+2; Pace: 6; Parry: 4; Toughness: 5
Hindrances: Gimmick (Major) needs to have the written word in front of him and then read it out loud.  Dependant (Minor) His Daughter is all he has left after accidentally reading his wife into the novel ‘Inkheart’.  Vow (Minor) He has sacrificed the normalcy of life to find a copy of ‘Inkheart’ so he can read her back out.
Edges: Arcane Background (Super Powers), Arcane Resistance – Cannot be read into a novel 
Super Powers:• Super Sorcery (3)  Whatever is read about comes out of the novel.  Success or failure on the role determines how successful the Silvertounge is in choosing what gets read in.  A critical failure means an  important NPC gets read in.

March 18, 2009 Posted by | Fluff/Inspiration, Gaming in the Universe of..., Other Systems, RPG | , , , , | 2 Comments

Gaming in the Universe of… Superheroes

Rather than rewrite the intro for Superhero gaming every time the family reviews a superhero movie, I’m posting this article and will update the links accordingly.

Why re-invent the wheel?   There are many good RPGs centering around Superheroes.  TSR’s Marvel Super Hero game is available online as PDF, of course that’s not the Superman Universe, but heck they’re available for free.  Hero Games’ Champions, the grandaddy of all super hero RPGs is still available.  DC Heroes as published by Pulsar Games is a defunct game though the mechanics are used in their Blood of Heroes RPG.  Pinnacle Entertainment’s Necessary Evil, although not a super HERO setting does provide the rules for adding Super Heroes to your Savage Worlds campaign.  The current Super Hero RPG of choice appears to be Mutants and Masterminds, an in depth review of the game can be found at Greywulf’s Lair

The first thing we need to ask are you gaming in a generic super hero universe or one of the copyrighted ones?  I have many fond memories of playing in a Champions campaign from my high school days (no I won’t say when just know that Reagan was President when I graduated).  My GM for those days usually had Marvel and DC heroes pre-genned for folks just wanting to sit in on a game.  Though they were super heroes by the names of Supreme, Arachno-Lad, Night Stalker (a Batman clone) and Amazon (this was long before the Amalgam Universe).  How you play or allow your players to play will vary from hero to hero.

Superhero movie reviews currently in the database:
Batman Begins
Daredevil
The Dark Knight
The Incredible Hulk
Superman IV

Gaming notes for:
Batman
Superman

March 12, 2009 Posted by | Comic Books, DC, Fluff/Inspiration, Gaming in the Universe of..., Marvel, Other Systems, RPG | , , , , , , , , , , | 1 Comment

Gaming in the Universe of: Superman

Superman IV: The Quest for Peace so far the only review of Superman movie done by the family.

supermanlogo1Why re-invent the wheel?  There are many good RPGs centering around Superheroes.  TSR’s Marvel Super Hero game is available online as PDF, of course that’s not the Superman Universe, but heck they’re available for free.  Hero Games’ Champions, the grandaddy of all super hero RPGs is still available.  DC Heroes as published by Pulsar Games is a defunct game though the mechanics are used in their Blood of Heroes RPG.  Pinnacle Entertainment’s Necessary Evil, although not a super HERO setting does provide the rules for adding Super Heroes to your Savage Worlds campaign.  The current Super Hero RPG of choice appears to be Mutants and Masterminds, an in depth review of the game can be found at Greywulf’s Lair

The first thing we need to ask are you gaming in a generic super hero universe or one of the copyrighted ones?  I have many fond memories of playing in a Champions campaign from my high school days (no I won’t say when just know that Reagan was President when I graduated).  My GM for those days usually had Marvel and DC heroes pre-genned for folks just wanting to sit in on a game.  Though they were super heroes by the names of Supreme, Arachno-Lad, Night Stalker (a Batman clone) and Amazon (this was long before the Amalgam Universe).   In a generic universe, your Superman would be the supreme hero in that universe.  All other heroes would look to him as the ideal.  That is if you’re following the archetype right down the line.  Currently in the Marvel mainstream universe the character of the Sentry is a Superman of sorts, but his arch nemesis did a real number on him.  The character is unstable even on his best days.  The Sentry is all-powerful but is very hesitant of using his abilities.

Some ideas of how I would use a Superman character; He is the supreme hero in your universe all other heroes look up to him and follow his example, Take the Sentry route and play him as someone that doesn’t even know the extant of his powers the GM would stat out the character but not give the PC anything but the barest idea of what the character is capable of (ie let the discovery of the power base be part of the game), or I’d turn the whole Superman idea on its head, he rules your world with an iron fist and it’s up to the PCs to take him down. 

The main problem with a Superman character is coming up with credible threats against him.  Superman as an archetype doesn’t provide much of a challenge for PC.  Unless the PC had a VERY good reason for wanting to play a super man, I probably wouldn’t allow him as stated out.  As an NPC/GM-controlled character who’s lending a hand against a larger threat (ie hordes of villians) then yes.

superman_pic

Savage World stats for Superman

Race: Kryptonian
Attributes: Agility d12, Smarts d12, Spirit d12, Strength d12+12, Vigor d12
Skills: Fighting d8, Guts d6, Intimidate d8, Notice d4, Stealth d6, Throwing d8
Charisma:+40; Pace: 6; Parry: 6; Toughness: 11
Hindrances: Dependant (Minor or Major) Lois Lane is the one human above all others that Supes flies half-way around the world to rescue.  Depending on which iteration of the universe, she is even Mrs. Kent;  Power Negation (Major) – Kryptonite; Weakness (Major) – Magic
Edges: Arcane Background (Super Powers), Brawny, Power Points, Take the Hit!
Gear: Supes being who he ie doesn’t usually have gear but he does have access to a wide array of Kryptonian technology in his Fortress
Super Powers: • Attack, Melee (4): +2d6 • Attack, Ranged (4): +2d6 • Fearless (2) • Flight (15) •  Heightened Senses (1) • Immunity (4) • Lair (1) • Super Attributes (5): (Super strength.) • Toughness (7): +2, Hardy

March 11, 2009 Posted by | DC, Fluff/Inspiration, Gaming in the Universe of..., Gaming Notes, Other Systems, RPG | , , , , , , , , | 4 Comments

Gaming in the Universe of: The X-Files

x-files-logoLooking over the vast array of online fan-run rpgs that haven’t been updated in years, I came across the only system that could remotely be called gaming in the X-Files universe.  I was singularly unable to unearth an “official” tie-in.  Though I did find this X-Files like Savage Home Brew called Bureau 13.  Though a quick read through of the 11 page pdf, makes it sound more like a cross between MIB and X-Files.

Delta Green from what I’ve read is a modern day setting for the Call of Cthulhu RPG.  Since I do not own this rulebook I am unable to comment personally on how it works.  The publisher claims that it adds a modern setting, government conspiracies, and more mundane horror aspects to their Call of Cthulhu game.  Sounds like the X-Files to me.  If anyone has a copy of Delta Green they’re willing to loan (or sell cheap) let me know.

How would I add the X-Files to my RPG game?  In my Stargate campaign, I’d have some Mulder-esque (I know there’s a recurring FBI agent from at least two episodes) FBI agent tripping over the PCs on Earth.  Either that or transplant the entire X-Files onto a world at approximately 1950’s tech.  There the agent would be the one to help the SGC team see through the official story from the planet’s representatives.

Without resorting to purchasing a completely new ruleset.  To play an an X-Files type game you’ll want lots of government conspiracy, alien and horror threats some of which are real and some of which have alternate explanations.  It’ll be up to your PCs to determine which is the real evidence and which is not.  Never make things easy for your PCs.  Even with the “real” evidence there should be at least one plausible theory of why it’s not evidence at all.  That’s how I’d game out a PC X-Files game.

If government conspiracy can be added to your campaign, then Mulder and Scully could conceivably be added to the mix of NPCs that the party encounters.  As always Savage World stats follow:

fox-mulder-dana-scullyFox Mulder: Veteran
Attributes: Agility d4, Smarts d8, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d8, Knowledge (FBI procedures) d8, Knowledge (Paranormal) d10, Lockpicking d6, Notice d8, Persuasion d4, Shooting d4, Streetwise d6, Tracking d4
Charisma +4; Pace 6, Parry 4, Toughness 5
Fame: +10 inside the Bureau
Edges: Investigator, Level Headed, Charismatic
Hindrances: Enemy (Major) The secret Government Cabal fronted by the CSM, Delusional – sees the paranormal even when it is not present, Habit – addicted to internet porn

Dana Scully: Veteran
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Skills: Healing d10, Investigation d10, Knowledge (FBI procedures) d8, Knowledge (medical) d10, Notice d6, Persuasion d4, Shooting d6, Streetwise d6, Tracking d6
Charisma +4; Pace 6, Parry 2, Toughness 5
Fame: +4 inside the Bureau
Edges: Healer, Investigator
Hindrances: Cautious (Major), Loyal, Quirk – must explain away any and all evidence of the paranormal

March 7, 2009 Posted by | Fluff/Inspiration, Gaming in the Universe of..., Gaming Notes, Other Systems, RPG | , , , , , , , | 4 Comments

RPG Blog Carnival: War! Is it really game-able in an RPG?

rpgblogcarnivallogocopyThe Book of Rev is hosting this month’s Blog Carnival.  As the title indicates War! is the subject.  I sat for the longest time and tried to think of how to write about war.  The more I got to thinking about it, the more I wondered if war was really game-able in an RPG.  “Sacrilege!” I hear the masses shout, “War is at the heart of most fantasy settings”.  Before you start composing your rebuttals, hear me out.  Also remember this is my own opinion and as always YMMV.

Let me start with Wikipedia‘s entry:
War is reciprocated armed conflict between nation-states or large political groups.  A group of combatants and their support is called an army on land, a navy at sea, and an air force in the air. Wars may be conducted simultaneously in one or more different theatres. Within each theatre, there may be one or more consecutive military campaigns. A military campaign includes not only fighting but also intelligence, troop movements, supplies, propaganda, and other components. A period of continuous conflict is traditionally called a battle, although this terminology is not always applied to conflicts involving aircraft, missiles or bombs alone, in the absence of ground troops or naval forces.

Is war even a viable part of your campaign?  That depends entirely on what you are playing.  If you’re playing a high-fantasy setting, yes war can be part of the overall campaign.  Super Heroes? you could game out a campaign of an internal struggle with the super hero community (Marvel’s Civil War) or stakes on a universe altering scale (DC’s Crisis).  In my own Stargate campaign the Gou’ald war is an ever present part of the background.  If you’re playing a game in a film noir setting then probably not.

By the definition of modern war, the combatants are large groups of forces sub-divided down to a unit level.  The armies, navies and air forces partake in a number of battles over a period of time.  Even taking war to mean the final epic confrontation in the Lord of the Rings, we’re still talking about masses and hordes of people.  In my experience, most RPG groups are limited to the parts played by the PCs and associated NPCs controlled by the players, not the actions of the vast armies.

But Mr. Vulcan, sir, as you stated earlier, our RPG group has an ongoing campaign set in the midst of a war.  Fine, are you gaming out the war? or the battles and skirmishes that your group participates in?  I’m not implying that war cannot be part of your RPG campaign. but you game out each skirmish not the complete war.  The sum total of those battles make up your war.

My all-time favorite game is Car Wars.  This name, although catchy, is somewhat of misnomer.  However, “Highway Battles” probably wouldn’t have sold quite so well.  In the beginning CW wasn’t even an RPG but you definitely were not gaming out a war.  Individual battles were the backbone of that game.  Conflicts between your adventuring group and whatever evil the DM throws in your way is still at the heart of D&D.

War-gaming is handled very nicely in games like Axis and Allies, Risk, and other games of that sort.  First person shooters such as Call of Duty and Medal of Honor do a great job of letting you participate in various battles.  My own personal take is that in your RPG campaign you are not gaming out the war but rather, how your character responds to war.

Gaming out a war is a game about tactics and strategy.  Fighting with your PC is gaming out a battle.  So is war game-able in an RPG setting?   Yes, but only as a larger overall campaign/story arch.

March 5, 2009 Posted by | Blog Carnival, Fluff/Inspiration, Gaming Notes, RPG | , , , | 3 Comments

Gaming in the Universe of: Harry Potter

harry_potter-logo_90894o

Database reviews for:
Harry Potter and the Sorcerer’s Stone
Harry Potter and the Chamber of Secrets
Harry Potter and the Prisoner of Azkaban
Harry Potter and the Goblet of Fire
Harry Potter and the Order of the Phoenix

If anyone knows about a pencil and paper Harry Potter RPG, please let me know.  My Google-fu may not be as good as yours and I didn’t find a single RPG.  I did find well over 100 individual fan-based online games but not a single die-rolling version.  My first question is why?  Harry Potter is the best selling children’s series of the 21st century.  Warner Bros. is desperately trying to figure out how to make Harry Potter 9.  I can’t imagine that no one has thought of of an RPG set in Rowling’s universe.

How would I incorporate the Harry Potter universe into an RPG scenario?  The series is tailor made to be picked up and dropped in toto into any Sword and Sorcery fantasy (you know, that system that Hasbro is issuing cease and desist orders to blogs for even mentioning the name of their intellectual property) game without any alterations, just file off the serial numbers.  Without much alteration it would fit well into a space fantasy setting as well.  Imagine Dumbledore as Yoda and you see what I’m getting at.

Putting Harry Potter into a hard science fiction RPG (Star Trek, Stargate, Firefly) is a little more problematic.  My solution to this would be to replace the “magic” with “science”.  Examples of this would be; broomstick flying with anti-gravity piloting skills, alohamora –replaced with some sort of lockpicking device.

I’m not sure how much mileage a GM could get out of Hogwart’s setting.  Playing the characters themselves would be fun for younger children but not so much for teens and groganards.  Setting some kind of mystery or quest at Hogwarts would work well for an adventure but I think an entire campaign set there would wear on your players after a while.

Savage World stats for:
*note* these stats are average only, abilities and skills should be adjusted according to the year being played

harrypotterHarry Potter: Seasoned
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d10
Skills: Fighting d6, Guts d8, Investigation d6, Knowledge (Magic) d6, Notice d8, Persuasion d4, Stealth d4, Streetwise d4, Survival d4
Charisma +4; Pace 6, Parry 5, Toughness 7
Fame +45 (His name is known and his face is more recognizable as the years progress)
Hindrances: Enemy – Lord Voldemort, Heroic, Branded (unlike the PotSM Hindrance this increased his fame), Outsider (the degree of which decreases depending on what year you’re playing the characters, Harry can be clueless about some things in his world because of outsider status), add the hindrance of Young if playing first or second year
Edges: Arcane Background (Magic), Beast Bond, Inspire (only after 5th year), Filthy Rich, New Power, Wizard, Hard to Kill
Gear:Includes his wand, his broomstick, a cloak of invisibility (after 1st year), and an enchanted map that shows the location of others (after third year)

hermioneHermione Granger: Seasoned
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Guts d4, Investigation d6, Knowledge (Magic) d8, Notice d8, Persuasion d6, Stealth d4, Streetwise d4, Survival d4
Charisma +4; Pace 6, Parry 4, Toughness 5
Fame + 10
Hindrances: Curious, Heroic, Loyal
Edges: Arcane Background (Magic), New Power, Charismatic, Alertness, Beast Master, Wizard
Gear: Broomstick, Wand

ron_weasley1Ronald Weasley: Seasoned
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Guts d4, Investigation d6, Knowledge (Magic) d8, Notice d8, Persuasion d6, Stealth d4, Streetwise d4, Survival d4
Charisma +4; Pace 6, Parry 4, Toughness 5
Fame + 10
Hindrances: Poverty, Heroic, Loyal, Fear of Spiders
Edges: Arcane Background (Magic), New Power, Beast Master, Wizard
Gear: Broomstick, Wand

dumbledoreDumbledore: Legendary
Attributes: Agility d6, Smarts d12+3, Spirit d12, Strength d6, Vigor d12+1
Skills: Fighting d10, Guts d8, Intimidate d10+1, Knowledge (Magic) d12+3, Notice d10, Persuasion d10, Stealth d10, Streetwise, d8+1, Survival d8, 
Charisma +10; Pace 6, Parry 7, Toughness 8
Fame +75
Hindrances: Code of Honor, Loyal, Heroic, Pacifist (minor)
Edges: Arcane background, Champion, Beast Master, Power Surge, New Power, Imp Rapid Recharge, Wizard, Hard to Kill
Gear:Has access to nearly any magical artifact the GM determines.

March 2, 2009 Posted by | Fluff/Inspiration, Gaming in the Universe of..., Gaming Notes, Other Systems, RPG | , , , , , , , , , | 11 Comments

Gaming in the Universe of: Pirates of the Caribbean

Pirates of the Caribbean: The Curse of the Black Pearlpirates_of_caribbean
Pirates of the Caribbean: Dead Man’s Chest
Pirates of the Caribbean: At World’s End

There are many RPGs available for the swashbuckler in you.  Atomic Sock Monkey’s Monkey Ninja Pirate Robot: The Role Playing Game, Alderac Entertainment’s 7th Sea, and my personal favorite Pinnacle’s Savage World’s setting Pirates of the Spanish Main are just a few of what’s available when I googled Pirate RPGs.

Pirates of the Spanish Main is actually the game that got me back into role playing after more than twenty years.  My children and I enjoy this game on a regular basis.  In fact my RPG Blog Carnival postfor February was about monsters from the Pirates movies as stated out for PotSM.

Gaming in the PotC universe would involve running into the movie’s characters or actually playing them in your favorite swashbuckling setting.  My own preference for gaming is in playing characters of my own creation.  I do not have a problem in games I’m GMing with running into established characters.  As such I am providing Savage Worlds stats for some of the main characters.  These character stats assume that you are meeting the characters between the events of Dead Man’s Chest and At World’s End.

Captain Jack Sparrow:end-jack-sparrow-01
Attributes:
Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d10
Skills: Boating d12+1, Fighting d10, Guts d8, Intimidate d10+1, Knowledge (Battle) d10, Notice d10, Persuasion d8, Shooting d12+2, Stealth d10, Streetwise, d8+1, Survival d8, Swimming d8, Taunt d6, Tracking d8
Charisma +4; Pace 6, Parry 10, Toughness 7
Fame -45
Hindrances: Cocky, Trouble Magnet, Vow to keep the Black Pearl at all costs
Edges: Acrobat, Charismatic, Alertness
Gear:Includes an enchanted compass that points to whatever the holder desires most.

 

Captain Hector Barbosa:dc82100lg
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d10, Vigor d8
Skills: Boating d12+2, Fighting d12+2, Guts d10, Intimidate d10+1, Knowledge (Battle) d8, Notice d8, Shooting d10, Stealth d10, Streetwise, d8+1, Throwing d8
Charisma -2; Pace 6, Parry 11, Toughness 8
Fame -50
Hindrances: Ugly, Code of Honor, Habit (Eating Apples and letting the juice run through his beard)
Edges: Captain, Grit, Command, Command Presence

Will Turner:willturner
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d10
Skills: Boating d10, Fighting d12, Guts d8, Intimidate d10+1, Knowledge (Battle) d10, Notice d10, Persuasion d8, Shooting d12+2, Stealth d10, Streetwise, d8, Survival d8, Tracking d8
Charisma +4; Pace 6, Parry 10, Toughness 7
Fame -30
Hindrances: Heroic, Code of Honor, Vow to free his father from the Flying Dutchman 
Edges: Attractive, Level Headed, Gifted Leader, Wanted

Elizabeth Swann
Attributes:
Agility d8, Smarts d8, Spirit d12, Strength d6, Vigor d6
Skills: Boating d8, Fighting d10, Guts d8, Intimidate d8, Knowledge (Battle) d6, Notice d10, Persuasion d12+2, Shooting d8, Stealth d10, Survival d8, Taunt d6, Tracking d8
Charisma +6; Pace 6, Parry 8, Toughness 5
Fame -32
Hindrances: Curious, Heroic, Wanted
Edges: Attractive, Very Attractive, Nobel, Rich
norr1

Commodore James Norrington:
Attributes:
Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d10
Skills: Boating d10, Climbing d6, Fighting d10, Guts d8, Knowledge (Battle) d10, Notice d10, Shooting d12+2, Stealth d10,  Survival d8, Tracking d8
Charisma +1; Pace 6, Parry 7, Toughness 6
Fame +20
Hindrances: Loyal, Heroic, Code of Honor
Edges: Command, Master and Commander, Captain
Gear:

February 21, 2009 Posted by | Fluff/Inspiration, Gaming in the Universe of..., Gaming Notes, Other Systems, RPG | , , , , , , , , , , , | 5 Comments