Chris eyed the size of the file, “There’s no reason to duplicate any of the legwork Detective Sorenson has already done. Yeah, Jack, lunch sounds like a good idea.” Looking back at the detective he added, “You got a spare conference room around here?”
Jack replied, “Alright then. You lot get settled in and I’ll go get us a pie.”
Detective Sorenson led the Rangers to Interrogation Room B, where they found a table, four chairs, a single light over the table and no windows. Jack slipped out to track down lunch, and the others hunkered down to pour over the notes, photos, and other documents. Eventually Jack returns with sandwiches and cokes (ed.: In Texas, all soft drinks are ‘cokes’ regardless of the actual brand). At the end of a couple of hours, the team was able to glean the following information:
• Three nights ago reporter Michael Palmer was found dead on the sidewalk outside of the hotel. The case was ruled a suicide.
• Palmer’s body was found by a porter on his way to work at the depot.
• Detective Charlie Sorenson was assigned to the case. He did not agree with official report, and requested assistance from Ranger Co. X to investigate.
• Prior to death being investigated all criminal activity was limited to vagrants and vandals.
• Hotel is owned by the Parr Group (George Parr, aka the “Duke of Duvall County.”)
• The Hotel was opened in 1912.
• A murder allegedly took place in 1922. A young socialite was killed (allegedly by her fiancé). No one was ever arrested for the crime, and there is no official record of the crime.
• A number of underworld figures were reported to have stayed at the hotel
• It was closed in 1951 when the former owner was arrested for tax evasion and was purchased by the Parr Group.
• Parr is content to leave the hotel vacant as “for tax purposes.”
• Palmer was investigating a story about a two Boy Scouts who were spending Halloween in an effort to prove that the hotel wasn’t haunted, but ran out before midnight claiming they had witnessed a ghost in the Panama Hotel.
Jack goes looking for a patrol man to direct him to a good pizza place. On his return he remarks to the team, “I was advised to pass on the pizza. Hope everyone likes ham. What is it with us American’s and not being able to agree on what these beverages are called?”
Now, with Ranger DeHart’s question, he moved closer to the table. “I don’t think so. Said his name was ‘Buddy Jefferson.'” Then he looked at the Crime Scene photo. “Wait the guy on the right side of the picture looks like him, but its pretty fuzzy.”
“But there was also no real evidence of foul play. With other crimes on our docket,” he waved his hand wearily in the general direction of the squad room, “the decision was made to wrap this one up quick.”
The Ranger then looked over at the detective, “We all came in my car, can you rustle up some transportation back to the depot?”
“One last question, Detective. Is there anything hinky about the Parr Group? off the record of course.”
“Well, the Parr Group is a property management company set up by the Parr family out of Duval County. If by ‘hinky’ you mean not completely above board, that describes the Parr family. They pretty much control the county down there, but they tend to deal more in political maneuverings than in murder, and we’ve never had any rumblings of illegal activity out of the Parr Group.”
“OK then, let’s saddle up fellas,” Chris the looked at Gabe, “One more thing before we split up. Gabe, you and Rod meet us over at the Panama when you’re done questioning the porter.”
This Star… Part 1
Well, we’ll be heading over to check out the scene,” Chris said indicating his team. “In the meantime, Detective, I’ll need you to pull EVERY file on the Panama Hotel. However, before we head over, what can you tell me about this?” *holds out the note for the the detective to read*
He looks at the note. “‘A veil covers the billets weight’. Hmm. ” His face is a study in perplexity. He shakes his head and hands it back. “Means nothing to me. Do you think its connected?” He begins gathering his files to share.
While Sorenson is collecting his case files, another detective saunters over, “Walll, lookee here fellers,” he drawls. “These must be the Rangers Sorenson asked fer. Ol’ Homer must be purty desperate. A couple o’ darkies an one o’ them looks like some kinda Injun!” He grins at the team with tobacco-stained teeth.
Jack looks the new comer straight in the eye, “Wow. You must be the chief detective. You the one who figured out it was the fall that killed the fellow?”
“All’s I’m sayin’ is that you don’t look anythin’ like the Rangers I’ve worked with before. Y’all got some ID?’
“Anything you’d like to tell us about Det. Sorenson’s case? Off the record of course,” Chris added softening his glare.
Gabriel looked over to Chris. He seemed to have things well in hand. He looked around at the others to see what they thought of this new detective. He doubted he’d hear much of anything useful from the man himself.
He snorted. “A tin badge don’t mean nuthin’. You can get one o’ them anywhere. Lemme see your Warrants of Authority.”
Sorenson shuffles his feet uncomfortably.
Holding his hand out for the return of his badge, he continued, “Now detective, are you going to answer my question or do I have to hold you as a person of interest?”
Sorenson, awed by the resolute coolness of the Rangers in the face of a possible confrontation, stepped into the space left by the retreating detective. “I’ll be happy to show you the file.”
Gamemaster notes are in italics
You leave the Depot out the front door. From the street, you can see the gateway to the famous Strand, once considered the economic capital of the West, rivaling even Wall Street. But that was before the 1900 Storm. Now, there was evidence of slow decay, as the prosperity shifted north to Houston and even further west to California. To one side lay a closed hotel, with some windows boarded over and others broken. On another nearby street you could clearly make out a sign advertising The Salvation Army.
“Christ, I need a barber,” Jack announced
Chris pulls over at the first barber shop he sees.
You make your way to the headquarters of ‘Galveston’s Finest.’ As you exit the car and make your way to the front door, you pass a number of police, both uniformed and plainclothes. They each look at you a little longer than you’re comfortable with, and then move on.
James doesn’t register anything outwardly, but inside he thinks, “Yeah, we’s black men; get over it!”
“Well, shall we get out of the sun,” Gabriel says to the others as he walks towards the doors.
Chris looked at his car. The only available spot in the GPD’s parking lot left very little room for his Chevy. Thoughts of dinged paint scampered across his brain. Looking up at the cops giving him and his fellow Rangers the ‘eye’, Chris thought it might be best to get the team inside and meet with the Detective. He followed Gabriel and looked over his shoulder at the rest, “No invitations now people.”
Then eyeing Jack running his fingers through his fresh buzz-cut he added, “It’ll grow back eventually, but if y’all gonna take your Daddy’s spot on this roster you need to look the part.”
Jack grinned, “Nah. This is my natural coat. Call the sasquatch-look freshman jitters. I feel much better now.”
You enter the station, and approach the desk sergeant. As you ask for Sorenson, he gives you the once over, and then directs you to the squad room.
Inside, Detective Sorenson is just as the desk sergeant described him: tall, broad-shouldered, sandy-haired and still fairly young-looking. You could just as easily imagine him as a college linebacker as a detective.
Gabriel felt awkward. Was he supposed to introduce himself to the detective, and if so, how? He wasn’t sure how many people even knew about this branch of the Rangers. He looked over to Chris for direction.
Seeing the odd collection led by the man in the pearl-gray hat, Det. Sorenson quickly walks over.
“I’m Charlie Sorenson. You must be the Rangers I asked for…though I didn’t expect a team…. Anyway, I’m glad you came right over. I’d like your thoughts on a case.”
What have I gotten myself into… Jack kept the thought to himself, but was already starting to wonder if he was in over his head.
Chris*tries to get a read on Det Sorenson’s body language*
All eyes in the group were on Chris. “That’s what I get for wearing my Ranger hat,” he thought to himself, “everyone suddenly thinks I’m the leader. Man I sure wish Jack Sr. was here. I’m not sure I’m ready to lead a group.”
Outwardly, Chris broke into a broad grin and tipped his hat back on his head, “Normally, one Ranger is all you need. But the home office thinks your case needs a little more attention than normal.”
He stuck out his hand, grabbed Detective Sorenson’s and pumped it vigorously, “I’m Ranger DeHart,” dropping the hand he gestured at each of the others in turn, “Vargas, Freeman, Cooper & Macher. Why don’t fill us in on the case.”
Detective Sorenson shuffled his feet in an awkward manner, almost as if he were a child caught in an embarrassing situation, “My Captain didn’t think I should call,” he began, slowly. “But things just didn’t add up to me, and I thought it wouldn’t hurt to ask for another opinion.” He took a deep breath. “A Galveston Daily News reporter apparently took a header out of an upper-story window of the old Hotel Panama – you may have seen it on your way over, it’s near the depot. Anyways, officially it’s a suicide, but I’m not so sure. You see, the reporter was still sort of new, and he was looking into reports that the Panama was haunted. A couple of Boy Scouts tried to spend the night there around Halloween, but ran out screaming like Girl Scouts within a couple of hours. Anyway, the department says suicide, my gut says something else.”
Jack raises his eyebrows.
“Hotel Panama?” Chris removed his hat and scratched his head. “That’s a new one on me. I’ve got quite a file on Galveston ghost stories but nothin’ ever mentioned the Hotel Panama.” Placing his hat back on Chris continued, “What else can you tell us, Detective?”
Jack can not mask is utterly incredulous expression.
Gabriel leans back against the wall, settling in for a ghost story. He wondered how it would line up with some of the Native spirit stories he was told as a child.
The Hotel like everything here isn’t familiar to James, as this city isn’t his beat. He does know and respect the instincts of another policeman however.
The detective took another deep breath. “That’s the thing. The hotel has been closed for many years. We’ve had a few vandalism calls out there, and rousted a few hobos, but never a story about ghosts. We figure the Scouts were there to prove to their younger friends that just because the hotel was old and boarded up that it wasn’t necessarily filled with spooks. Then they lit out like their shorts were on fire jabberin’ on about scary voices.”
Jack’s eyebrows go higher.
“How bout the non-ghostly angle? Did the reporter have enemies? Any hoods or Realtors got reason to keep kids and reporters out of the hotel? I seen some mean Realtors before.”
“As far as the reporter was concerned, he was still considered a rookie at the News, and was tryin’ to make his mark. Nobody at the newsroom seemed to know much about him.”
to be continued….
In his ongoing efforts to find ideas to keep up with the quick witted teen-agers he GMs for. Stev, the Vulcan Game-Master looks outside the box for plot hooks and game ideas. Today he’s seeing what the top ten pop chart singles in America will yeild for inspiration.
*note* these are the top ten songs as of April 5, 2009
1 The All American Rejects – Gives You Hell
Demons are following your party
2 Britney Spears – Circus
When your party enters the next village they are mistaken for an expected troupe of traveling minstrels.
3 Flo Rida – Right Round
In the Dungeon every right turn actually send the team back to a spot they’ve already visited.
4 Kelly Clarkson – My Life Would Suck Without You
The party finds a magical object if the team ever loses it they begin to experience annoying bad luck.
5 Kanye West – Heartless
The party needs to fight the villians from Disney’s Kingdom Hearts video game.
6 Pink – Sober
The party is immune to the affects of alcohol, having been cursed/blessed by a Tee-Totaling Wizard
7 Lady Gaga – Poker Face
The ability to bluff is the only way to beat the guardian of the treasure.
8 The Fray – You Found Me
An annoying <insert small magical creature or genre specific equivalent> keeps popping up (ie Mr. Mytzlplyk), just to annoy the party.
9 T.I. – Dead and Gone
Somebody the party thinks they killed comes back for vengence.
10 Taylor Swift – Love Story
Like Jason and the Argonauts the team comes across Sirens, however these Sirens are in the tavern.
When we last checked in with the party Rididdlethumb found himself stuck in the floor. Before the party could do anything a dozen Bugbears attacked. The party fought back. Nevets cast Befriend Animal and now has a pet Bugbear. R-thumb tried his level best to attack while stuck in the floor. Andrea and Rayne used their cloaks of invisibility. Aria wasn’t very successful in her attacks but her Drow bodyguard beheaded one. Bawb toasted one with a fireball. Hawrayn cast Thunderbolt indoors, killing three. Rayne and Andrea while invisible managed to dispatch one each.
The remaining Bugbears took the better part of valor and retreated. After defeating the Bugbears the team debated whether or not to rescue R-thumb. The Lawful Good characters swayed the vote and eventually R-thumb was rescued from his rocky trap.
The party continued on into the next room, continuing their search for the next piece of the staff. Entering the room they discovered the remaining Bugbears and two Beholders performing a ritualistic human sacrifice. The beheaded Paladin (I’d love to tell you about him but he was dead), on the altar was wearing the same Eye-of-the-Tiger symbol given to the members of our party. Nevets wondered just how many different parties had been sent out to recover the staff as this was at least the fifth failure his current party had stumbled across.
Galahad with an oath, launched himself at the Beholders. Nevets’ Bugbear attacked the Beholders as well now believing them to be her enemies. General pandemonium broke out as the remainder of the party joined the attack. Hawrayn blinded one of the Beholders which then ran around the room, hit the wall, and fell down dead. After defeating the Beholders and Bugbears, Galahad took his sword and drove it into the altar. In a puff of smoke, Molech and Azmandius, two demons appeared. The demons were upset over the fact that the party had interrupted their sacrifice.
Awash in self-assuredness after defeating the last demon they encountered, the team pressed on. Hawrayn sent his three bats in to attack at the same moment he did. Hawrayn missed but in the nexus created by the failed spell, a fourth bat was created. This bat sucked ALL the heat out of Molech and turned him into an ice statue. The rest of the party turned their attention towards Azmandius. The remaining demon was understandably upset over the fact that the team had incapacitated his cohort, “You will Die!” he told the party.
“You first,” Nevets replied as he cocked his fairy dust bow and let fly an arrow. The first arrow missed but the second connected. The resulting explosion caused the demon so much damage that he fled. The party’s armor all began to have “A”s branded into them. Rididdlethumb and Neaferious Applegate attempted to move the Molech ice statue and became part of the statue. The party was puzzling over the rescue of their now frozen compatriots. Rayne discovered that of the the three doors exiting the room, two were locked and was very warm.
The party opened the warm door and levitated the ice statue through it. The Molech portion of the statue melted away to nothing. Rididdlethumb and Nefearious Applegate were freed, however R-thumb’s bow is now severely afraid of the cold and will refuse to work below 32F….
After a lot of thoughts about what rules set to use for the TwitteRPG game, I realized I wanted something simple, easy to keep track of and not difficult to explain. I decided on Risus. Risus is very simple. You have 10 d6 to spend on cliches used to fight, skill check, whatever.
For those of you familiar with Risus and interested in playing, the setting will be a D&D-like “Storm-the-Castle” Campaign. Please set up your cliches accordingly.
For those of you unfamiliar with Risus, here are some helpful links:
The FREE rules are available here
The Anatomy of a Cliche (an exclusive excerpt @ Unclebear.com)
Quick Guide to the Cliche from Guy Hoyles Risus Pieces site
Go ahead check these out. I’ll wait…..
OK the next thing you need to do is let me know you’re playing. I’m looking for at least 4 regular players but no more than 6/game. The roster will be open for up to 18 so as to facilitate schedules and availability. Let me know with a reply here. Please also let me know your Twitter handle so I can make sure I’m following you. You’ll also need to be following @vulcanstev
A list of players and their characters will be kept over at the Obsidian Portal page for the game.
Games will be announced at least 4 days in advance with the goal of being a regularly scheduled game for folks to put on their calendars. *addendum* – Getting some direct messages asking about when in the day. Apparently folks outside the continental US are interested. We can certainly schedule some games to handle different time zones.
During the coming week I’ll be fleshing out the actual game and setting while the players are working on their characters.
Here’s my sample Risus Character that I’m playing in The Eerie Exploits of Ranger Company X. Mind you this character was created before I really understood the cliche concept.
Chris DeHart: Tall, dark-haired, wears glasses. Reasonably well-built, but shows the evidence of his desk job posting.
Chris was most recently Company X’s inside man at NASA’s Houston control center. Chris’ main responsibility was to keep tabs on the CIA. The CIA was keeping the “alien” stuff showing up in the moon photography out of the public awareness. Unbeknownst to the public, Rangers 3, 4, 5, and 6 were not failures but did in fact show evidence of an alien base on the moon. Ranger 6, in fact managed to return some of the salvaged tech. Company X was not going to let the feds operate in their own back yard without their knowledge.
Chris is a tech geek and his HP-2116 is his pride and joy. Chris longs to reverse engineer the computer networking ability recovered from the alien moonbase and somehow adapt this for use by human technology.
Chris keeps to a daily regimen of practicing his Tae Kwon Do skills and shooting his pearl-handle Colt M1911A1
Chris does not only dabble in computer technology. On his weekends off he lovingly maintains the ’57 Chevy his father bought new for him on his 18th birthday
Tech-geek (4), Marksman (3), Martial Artist (2), Mechanic (1).
After Rididdlethumb finally passed his test and the rest of the party finished with rebuilding the town of Egami, the entire party continued on with their quest. Having recently recieved a vital clue they ventured on to a dungeon purported to contain the next part of the Staff of Genesis. Reaching the dungeon the party entered. The first room they entered contained a fountain. Rididdlethumb examined the fountain and discovered it wasn’t water but was in fact acid. He lost all of his rope in the discovery.
The party discovered the entrance to a secret room underneath the fountain. Inside the room the party discovered very old frescoes depicting a Royal family though there was something familiar about them. Other frescoes depicted the disassembling of what the party determined to be the Staff of Genesis. Coming back up the stairs after finding nothing else of importance in the room and continued on through the dungeon.
The next room contained Orc, Ogres, Drow and Mind Flair. The fiends all seemed to be feasting on human; Bawb, Sir Gallahad, and Rididdlethumb rushed into the room. Nevets held back cowering at the door due to his overpowering fear of doors. Because of his holding back he noticed Andrea shaking off a slight headache just before she vanished from view. Nevets immediately cast a spell of protection. The Drow bodyguards ran into the room and the unconverted Drow yelled, “Attack the traitors!” and the room went dark.
Nevets had targeted the Mind Flare at the back of the room because he knew that his Dust of the Purple Sage bowstring would cause havoc to his party if he fired near them. Unknown to the rest of the party, Andrea had cloaked herself and made a beeline towards the Mind Flare. The remainder of the party were engaging Drow. Andrea killed the Mind Flare by slitting its throat, the Mind Flare’s escaping essence caused Nevets arrow to begin to bounce around the room during which it failed to explode but managed instead to kill every Orc and Oger.
Nevets then cast Continual Light. The evil Drow had to shield their eyes and their armor nd weapons turned to dust. The party was then able easily dispatch the remainder of the Drow (even Hawrayn’s bats and Bawb’s kitty cat helped). Just as the battle was ending, Nevets, Rididdlethumb and Andrea’s annoying bodyguard noticed a woman enter the room from the west. Just as Nevets thought there was something familiar about her she vanished. Nevets and Rididdlethumb (Editor’s note try typing that name over and over) convinced the party to head back to the paintings.
Back in the painting room Nevets and R-thumb immediately noticed that the woman they saw looked a lot like the eldest daughter in the main painting. Sir Galahad then tipped his helmet at “Andrea”. She revealed that it was her sister we saw. Also that her sister was after the same staff the party was searching for. “Andrea” was not revealing much beyond that. Nevets and a few others then heard footsteps approaching. Nevets asked “Andrea” if there was any other way out of the room. Andrea showed the group a secret passage.
The group exited the painting room, Andrea and Nevets stayed behind to booby trap the door to the secret passage using his D.E.T. Cord. Hawrayn summoned spiders to spin webs in the passage way to conceal the fact the party had used the passage. At the other end, ‘Andrea’ and Nevets booby trapped the door at the other end of the passage. The party found themselves in what used to be a library. All the books were piled on the floor soaked in flammable liquid. As the party were searching the book pile they heard the explosive sounds of Nevet’s booby trap going off.
Nevets found a treasure in the pile that he considered very valuable, a book of magic recipes. Nevets flipped through the book and immediately recognized Dust of the Star Fairies, Dust of the Purple Sage (a prime ingredient in D.E.T. Cord) and Dragon Bubbles. Nevets quickly put the book in his pack. The party left the library, R-Thumb walked off down the hall and found himself suddenly stuck in the floor…. To be continued next game session.
The party had just defeated a whole slew of Orcs and Goblins when we last checked in on them. As the party began construction on the massive temple Tiakara’s gods demanded of her, the Mayor of the nearby town of Egami, Juan Valdez approached the party. He and his entourage wanted to know who was responsible for the incredibly large explosion. The party told him that it was Tiakara worshipping her gods. Mayor Valdez thanked us for defeating the Orcs and Goblins that had been plaguing the town for years.
Before they could accept his thanks Mayor Valdez went on to explain that although the townsfolk were happy about the defeat of the fiends, the explosion had in fact leveled most of the town, including both taverns, the orphanage, the brothel, the school, the hospital, many homes and most importantly (to the mayor at least) the mayor’s residence/City Hall. Not only that but the creation of Fairy Cannon Cove flooded the coffee fields and rewoke Mountain Du.
The Lawful/Good members of the party felt the obligation to stay and repair the damage they caused. They first started by replanting the coffee fields. Nevets and Aria’s dragon, Argentum, began digging out a canal for irrigation purposes, the rest of the party except for Rididdlthumb began rebuilding the town.
Rididdlthumb was being tested by his god, unbeknownst to the rest of the party. Nevets was trying to figure out how to speed up the digging process when an idea struck him, if only he had access to Dust of the Purple Sage like his bowstring was coated with. While he was thinking about how to get more a strange women came up, addressed him by name and handed him a bag. Inside the bag was more than enough rope saturated in Dust of the Purple Fairies to accomplish the job. After he surveyed the best location for it, Nevets asked Argentum to gouge the path for the canal. Meanwhile, Rididdlethumb was still being tested, he later told the party he was in a never ending box maze.
Nevets placed his D.o.t.P.F. encrusted rope in the path and sent Argentum back to the town to warn the folks about the upcoming boom. Argentum took flight, Nevets cocked his bow and let an arrow fly at the cord. The cord went up, the canal was finished and Egami’s coffee crop was restored. Nevets marveled at the usefulness of his Purple Dust Encrusted Threaded Cord, deciding that was too long a name he shortened it to Purple D.E.T. Cord and rode his bear back to town. Rididdlethumb continued to fail his test of the gods.
While Rididdlethumb continued his test, Nevets and the rest of the party rebuilt the orphanage. Still being tested, they rebuilt the hospital, the taverns, the hospital. Rididdlethumb continued to fail his test, the party built a new university for the town and named it after the Mayor’s mule, Wyzass. Nevets being a lawfully/good cleric refused to rebuild the brothel, he built an insurance office instead. The Mayor decided to run the brothel out of the back of the insurance office.
To be continued….
When we last left our intrepid band of stalwart heroes, they had just defeated a whole passel of Drow. Tired and not worried about being attacked because of the females’ new bodyguards the party slept and healed. During the night, the Drow navigated the dungeon and retrieved the piece of the staff the party was searching for in this dungeon. After presenting the piece to the women, the Drow exited the dungeon through a wall, the party followed.
Once outside the dungeon the party found their cart being overrun by goblins. The L/G characters ran for the cart and began attacking the Goblins. Our Kendar, Rayne (pictured thanks Greywulf) took out her magical Ribbons of Fire and ensnared three of the Goblins as well as Nevets. The Goblins barbecued and Nevets lost his hair (shameful thing that). After finally defeating the goblins the party reloaded the cart and headed back for the boat. Nevets’ party’s stuff was long since gone. The party invited Nevets, Bawb, and Hawrayn to come along on their quest. All three accepted. In a gesture of penance Rayne gave Nevets an enchanted scroll that caused his beard, eyebrows, and hair to grow back.
Along the trail back to the boat the entire party, cart and all fell into a hole. As they fell, Taikara, the party leader cast feather fall thus slowing the plummet. As the party continued the fall, hands began grasping them from the wall. The new Drow bodyguards were captured and pulled into the wall. Rayne had a magical item that allowed the reversal of one nasty event, she used the item to regain the Drow bodyguards. During the plunge the L/G PCs were engaged in a battle on the mental plain. Only Sir Galahad successfully resisted.
Aria, Bawb and Aria’s bodygurad Tizord searched the cart for something to protect the L/G characters. They found two Rings of Mind Sheilding and placed one of them on Nevets’ finger. Nevets then recovered and immediately recognized that the wall was composed of lost souls. Nevets prayed to his God, Jahwei and received the Quest Spell of Undead Plague. After casting the spell, an army of skeletons came forth from the wall and preceded the party to bottom of the pit. Seeing what Nevets had done Taikara prayed to her god and recieved the same spell. It was there that the team encountered the demon Moloch, it seems he wanted the piece to the Genesis Staff that the party had just recovered. The team fought a pitched battle and emerged relatively unscathed and caused Moloch to retreat to one of his other bolt-holes. The team found quite a few treasures including four soul gems (one of which belongs to our Kendar, Rayne) and a Cloak of Canineability.
The team made the journey back to Taikara’s boat where they found a magical navigator. He piloted the craft very quickly to the NW corner of the realm in less than four days. Once there the ship docked and the party discovered two people being chased by Goblins. Once again the L/G (I can see why players opt for Lawful/Neutral) sped into harms way. After a pitched battle, Taikara sprinkled Fairy Dust onto one of the ship’s cannonballs. Calling for her teammates to vacate, Taikara shot the cannonball and managed to not only take out the remaining Goblins, but a significant portion of the surrounding landscape and a fair portion of woodland creatures. Fairy Cannon Cove will soon be a new home to aquatic life.
Taikara, a Druid whose spirit guide happens to be a bear now cares for the bear cub whose mother was killed in the explosion. Nevets is training a rescued fully grown Black Bear to be his mount. The party has agreed to help Taikara build a temple to make peace with her gods.
From our D&D 2e campaign.
On the 12th Day of Dungeons our GM rolled this call
Twelve Toasted Goblins,
Eleven Mighty Drow,
Ten Empty Pockets,
Nine Stardust Arrows,
Eight Holy Symbols,
Seven Thieving Bandits,
Six Undead Wall Arms,
Five Encased Souls,
Four Rabid Bats,
Two Shiny Knights,
And a Dwarf to barbecue them all