Vulcan Stev's Database

It's a BLOG Captain, but not as we know it.

Demotivational Poster: DC’s New 52

 

A recent article at io9 echoed some of my sentiments.  I know that women in comic books are drawn to appeal to male hormones.  I understand that men aged 20-40 are the primary targets of printed books and female characters are going to be drawn in this manner.

That said, it seems that DC overall has decided to jettison a lot of continuity and jeopardize future fans with some of these portrayals.  Amanda Waller, (leader of the suicide squad for the uninitiated) has always been portrayed as no-nonsense, take-no-prisoners, type pf person who happened to have a less-than-ideal body shape (think Mrs. Fredericks from Warehouse 13).  Now the character seems to be the same but she’s wearing a peek-a-boo bra and showing more cleavage than catwoman’s old costume.

The article linked above details a former fan’s reaction to Starfire’s new personality.

Catwoman’s new comic ends with her having sex with Batman on a roof and neither know the true identity under the mask.  Is this what DC is trying to pass off as acceptable?  I didn’t have the $156 necessary to read every new comic in DC’s lineup.  I have no idea how Wonder Woman will be treated as she didn’t even appear in Justice League #1

I can’t say that the new 52 will keep me buying DC books.

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October 14, 2011 Posted by | Comic Books, DC, Demotivational Posters, Fluff/Inspiration | , , , , , , , , | 2 Comments

Demotivational Poster: Nightlights

In brightest day,
In blackest night,
No evil shall escape my sight,
Beware my power, Green Lantern’s light…

Especially when I have my blankie and teddy bear too.

November 19, 2010 Posted by | Comic Books, DC, Demotivational Posters, Fluff/Inspiration | , , , , , | Leave a comment

Gaming in the Universe of… Batman

Introduction to gaming with superheroes article with links to various RPGs centering around superheroes

batman-logoBatman Begins review
The Dark Knight review

Batman, driven to seek justice because of the atrocities he faced as a child.  Bruce Wayne, billionaire, wishes to prevent the tragedy that befell him from happening to others.  Batman protects Gotham City from any and all attacks; crime, natural disaster, unnatural disaster.  During his 70 years of published history, Batman’s character can be consistently summarized by great wealth, physical prowess, deductive reasoning and obsession.

Those four traits transcend time and genre.  Denny O’Neil once told one of the Bat-writers (I forget which writer specifically, but he mentioned it in the forward of a collected edition) that Batman was a diamond whose different facets could be reflective of any genre or time.  Following up on this bit of wisdom, one can surmise that Batman can be dropped into any gaming setting; in a fantasy game, Bruce Wayne is the benevolent lord who secretly protects his people in the guise of the Black Knight.   Vampire Batman (one of the “official” worlds of the “new” DC multi-verse) is perfect for any horror setting.  Science Fiction, though usually a staple of Superman, has done many stories of the lone protector.  Is B.A.T.M.A.N. a benevolent overlord piece of computer software? or is it a mechanized servitor designed to protect the public from those who seek to enslave it?  Regardless of the setting you drop him into, one needs only to remember that many of Batman’s enemies are pulled from the trappings of the ‘were’ and horror.  Those genres would be my first choice for continued inspiration for continued exploits in your Batman mythos.

Batman as used in a game that I’d run would be a perfect PC.  He is human, the only thing “super” about him is his technology.  Given billions of dollars and the time to train, anyone could be Batman.  His motivations are entirely human, driven but still human.  As such the Batman archetype is easily dropped into any campaign.  Simply create a filthy rich protector of the village/town/city/sector, give him access to the most advanced technology of your game setting and voila, Batman.

Another benefit of adding Batman to your superhero campaign would be the inspiration he has been for many wannabes; Robin, Nightwing, Bat-girl, the Oracle.  This could definitely be used with a whole group of low-level chracters as they study and train to help protect HIS city.

A completely different take on the character would be play completely against type and run Gotham as pulp-noir or modern crime drama.  CSI Gothamhas been explored in depth at the Dire Cafe.  The idea is that the cops do not acknowledge that Batman exists while at the same time dealing with his villains or the aftermath of his battles.

Of course playing a Batman type character in your own version of the Justice League or Avengers could be just what one of your players is itching to do.

Savage World stats for

batmanrobinBatman/Bruce Wayne Legendary
Race: Human
Attributes: Agility d12, Smarts d10, Spirit d12, Strength d10, Vigor d12
Skills: Climbing d8, Fighting d12+2, Guts d10, Intimidation d10, Investigation d12+2, Knowledge (Criminal Behavior) d10, Knowledge (Electronics) d8, Knowledge (Scientific Method) d10, Lockpicking d10, Notice d12, Persuasion d10, Repair d8, Shooting d8, Stealth d12, Streetwise d12, Survival d10, Taunt d10, Throwing d10, Tracking d12
Charisma: 30; Pace: 6; Parry: 8; Toughness: 7;
Hindrances:  Overconfident, Vow to protect Gotham City heedless of the cost to himself, Vow to NEVER take a life, Loyal, Enemy – The Joker
Edges: Arcane Background (Super Powers), Jack-of-All-Trades, Investigator, Master Fighter, Master Investigator, Connections, Improved Block, Combat Reflexes, Improved Dodge, Harder to Kill, First Strike, Improved Nerves of Steel, Commando, Natural Leader, Charismatic, Filthy Rich, Sidekick
Gear: $100,000,000,000,000+.  Wide area of possible devices on utility belt
Super Powers: • Awareness (3)  • Fear (3) • Fearless (2)  (All other powers are Devices) • Armor (1): +3, Partial • Broadcast (3): • Interface (2): Code Breaker • Lair (5) Escape Pod, Research Lab, Secure Access  • Vehicle (3) AI, Secure Access

Robin III/Tim Drake Novice
Race: Human
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Investigation d6, Knowledge (Computers) d18, Lockpicking d6, Notice d6,  Streetwise d6, Survival d6, Throwing d6, Tracking d6
Charisma: 5; Pace: 6; Parry: 5; Toughness: 5;
Hindrances:  Vow to NEVER take a life, Loyal, Enemy – The Joker
Edges: Arcane Background (Super Powers), Investigator, Dodge
Gear: Wide area of possible devices on utility belt
Super Powers: • (All powers are Devices) • Armor (1): +3, Partial • Broadcast (3): • Interface (2)

March 25, 2009 Posted by | DC, Fluff/Inspiration, Gaming in the Universe of..., Gaming Notes, Other Systems, RPG | , , , , , , , | 2 Comments

Gaming in the Universe of… Superheroes

Rather than rewrite the intro for Superhero gaming every time the family reviews a superhero movie, I’m posting this article and will update the links accordingly.

Why re-invent the wheel?   There are many good RPGs centering around Superheroes.  TSR’s Marvel Super Hero game is available online as PDF, of course that’s not the Superman Universe, but heck they’re available for free.  Hero Games’ Champions, the grandaddy of all super hero RPGs is still available.  DC Heroes as published by Pulsar Games is a defunct game though the mechanics are used in their Blood of Heroes RPG.  Pinnacle Entertainment’s Necessary Evil, although not a super HERO setting does provide the rules for adding Super Heroes to your Savage Worlds campaign.  The current Super Hero RPG of choice appears to be Mutants and Masterminds, an in depth review of the game can be found at Greywulf’s Lair

The first thing we need to ask are you gaming in a generic super hero universe or one of the copyrighted ones?  I have many fond memories of playing in a Champions campaign from my high school days (no I won’t say when just know that Reagan was President when I graduated).  My GM for those days usually had Marvel and DC heroes pre-genned for folks just wanting to sit in on a game.  Though they were super heroes by the names of Supreme, Arachno-Lad, Night Stalker (a Batman clone) and Amazon (this was long before the Amalgam Universe).  How you play or allow your players to play will vary from hero to hero.

Superhero movie reviews currently in the database:
Batman Begins
Daredevil
The Dark Knight
The Incredible Hulk
Superman IV

Gaming notes for:
Batman
Superman

March 12, 2009 Posted by | Comic Books, DC, Fluff/Inspiration, Gaming in the Universe of..., Marvel, Other Systems, RPG | , , , , , , , , , , | 1 Comment

Gaming in the Universe of: Superman

Superman IV: The Quest for Peace so far the only review of Superman movie done by the family.

supermanlogo1Why re-invent the wheel?  There are many good RPGs centering around Superheroes.  TSR’s Marvel Super Hero game is available online as PDF, of course that’s not the Superman Universe, but heck they’re available for free.  Hero Games’ Champions, the grandaddy of all super hero RPGs is still available.  DC Heroes as published by Pulsar Games is a defunct game though the mechanics are used in their Blood of Heroes RPG.  Pinnacle Entertainment’s Necessary Evil, although not a super HERO setting does provide the rules for adding Super Heroes to your Savage Worlds campaign.  The current Super Hero RPG of choice appears to be Mutants and Masterminds, an in depth review of the game can be found at Greywulf’s Lair

The first thing we need to ask are you gaming in a generic super hero universe or one of the copyrighted ones?  I have many fond memories of playing in a Champions campaign from my high school days (no I won’t say when just know that Reagan was President when I graduated).  My GM for those days usually had Marvel and DC heroes pre-genned for folks just wanting to sit in on a game.  Though they were super heroes by the names of Supreme, Arachno-Lad, Night Stalker (a Batman clone) and Amazon (this was long before the Amalgam Universe).   In a generic universe, your Superman would be the supreme hero in that universe.  All other heroes would look to him as the ideal.  That is if you’re following the archetype right down the line.  Currently in the Marvel mainstream universe the character of the Sentry is a Superman of sorts, but his arch nemesis did a real number on him.  The character is unstable even on his best days.  The Sentry is all-powerful but is very hesitant of using his abilities.

Some ideas of how I would use a Superman character; He is the supreme hero in your universe all other heroes look up to him and follow his example, Take the Sentry route and play him as someone that doesn’t even know the extant of his powers the GM would stat out the character but not give the PC anything but the barest idea of what the character is capable of (ie let the discovery of the power base be part of the game), or I’d turn the whole Superman idea on its head, he rules your world with an iron fist and it’s up to the PCs to take him down. 

The main problem with a Superman character is coming up with credible threats against him.  Superman as an archetype doesn’t provide much of a challenge for PC.  Unless the PC had a VERY good reason for wanting to play a super man, I probably wouldn’t allow him as stated out.  As an NPC/GM-controlled character who’s lending a hand against a larger threat (ie hordes of villians) then yes.

superman_pic

Savage World stats for Superman

Race: Kryptonian
Attributes: Agility d12, Smarts d12, Spirit d12, Strength d12+12, Vigor d12
Skills: Fighting d8, Guts d6, Intimidate d8, Notice d4, Stealth d6, Throwing d8
Charisma:+40; Pace: 6; Parry: 6; Toughness: 11
Hindrances: Dependant (Minor or Major) Lois Lane is the one human above all others that Supes flies half-way around the world to rescue.  Depending on which iteration of the universe, she is even Mrs. Kent;  Power Negation (Major) – Kryptonite; Weakness (Major) – Magic
Edges: Arcane Background (Super Powers), Brawny, Power Points, Take the Hit!
Gear: Supes being who he ie doesn’t usually have gear but he does have access to a wide array of Kryptonian technology in his Fortress
Super Powers: • Attack, Melee (4): +2d6 • Attack, Ranged (4): +2d6 • Fearless (2) • Flight (15) •  Heightened Senses (1) • Immunity (4) • Lair (1) • Super Attributes (5): (Super strength.) • Toughness (7): +2, Hardy

March 11, 2009 Posted by | DC, Fluff/Inspiration, Gaming in the Universe of..., Gaming Notes, Other Systems, RPG | , , , , , , , , | 4 Comments