I’m not having an identity crisis. Why do you ask?
A recent article at io9 echoed some of my sentiments. I know that women in comic books are drawn to appeal to male hormones. I understand that men aged 20-40 are the primary targets of printed books and female characters are going to be drawn in this manner.
That said, it seems that DC overall has decided to jettison a lot of continuity and jeopardize future fans with some of these portrayals. Amanda Waller, (leader of the suicide squad for the uninitiated) has always been portrayed as no-nonsense, take-no-prisoners, type pf person who happened to have a less-than-ideal body shape (think Mrs. Fredericks from Warehouse 13). Now the character seems to be the same but she’s wearing a peek-a-boo bra and showing more cleavage than catwoman’s old costume.
The article linked above details a former fan’s reaction to Starfire’s new personality.
Catwoman’s new comic ends with her having sex with Batman on a roof and neither know the true identity under the mask. Is this what DC is trying to pass off as acceptable? I didn’t have the $156 necessary to read every new comic in DC’s lineup. I have no idea how Wonder Woman will be treated as she didn’t even appear in Justice League #1
I can’t say that the new 52 will keep me buying DC books.
Batman doesn’t like it when you swear and neither do I.
I want to run a game with these folks as Green Lanterns: Optimus Prime, Bruce Wayne, Colonel Hanibal Smith, MacGuyver, Tron, and Calvin
Oh sure I know it has a lot to do with character uniqueness and all, but admit it. Wouldn’t you love to have the Dark Lantern Knight in your Justice League?
It never hurts to ask.
In brightest day,
In blackest night,
No evil shall escape my sight,
Beware my power, Green Lantern’s light…
Especially when I have my blankie and teddy bear too.
The Watchmen as reviewed by the family
The Watchmen are not super heroes (with the exception of Doctor Manhattan). The characters in this series of articles were built using standard Savage World rules and as such can be dropped into any campaign without much difficulty.
Walter Kovacs had a very traumatic childhood. The son of the village whore, he was picked on by the other children. Walter developed his fighting abilities from an early age to defend himself against his childhood tormentors. Due to his upbringing, Walter sees the world in black and white. There is right and wrong, and he is serving the right.
The defining moment in his career came when Walter was attempting to rescue a kidnapped little girl. Failing in his attempt to rescue the child and instead discovering only her remains and her killer, Rorshach killed the perpetrator. Rorshach continues his fight from behind his enchanted mask. The encounter with the rapist/murderer unhinged Walter Kovacs. He now believes Rorshach to be the true indentity and Kovacs to be the mask.
If you bring Rorshach into your game, you’ll want to describe Kovacs as a non-descript background NPC and make sure he’s there whenever possible. If and when he’s ever unmasked, your PCs can have an *a-ha* moment.
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d8, Guts d6, Intimidation d6, Investigation d8, Notice d6, Stealth d8, Streetwise d6, Survival d6, Taunt d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 5;
Hindrances: Heartless, Delusional, Ugly
Gear: Enchanted Mask, Grappling Gun
The Watchmen as reviewed by the family
Ozmandyus is an easy person and a hard one all at the same time to integrate into your game. He’s royalty in your high fantasy setting. Or better yet, the true power behind the throne making everything work. He is THE richest man in whatever universe you are playing. Esy to add, harder for your characters to meet, unless they are HEROES, the type of character that royalty demands to see and be seen with.
In the back however, it’s a different story. Adrian is the string puller. He has access to the highest technology your world has available. In a high fantasy setting he may even have some magical abilities. He believes, no scratch that, he KNOWS that what he is doing is the best possible course of action for saving his world.
If your players decide to help him out they might be cast away as mere pawns in his over-arching plans. If your players elect to oppose him, Adrian will not only have factored in their betrayal but may have figured that their “betrayal” is the best way to keep them out of his hair.
His only true friend is Bubastis, his magical a/o genetically modified lynx.
Name: Adrian Veidt/Ozmandyus
Attributes: Agility d8, Smarts d12, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d10, Guts d6, Healing d4, Investigation d8, Notice d10, Persuasion d6, Streetwise d8, Survival d6, Throwing d6
Charisma: 7; Pace: 6; Parry: 7; Toughness: 5;
Hindrances: Filthy Rich, Invent, Investigator
Edges: Arrogant, Code of Honor
Race: Lynx (Genetic Modification or Magical depending on setting)
Attributes: Agility d8, Smarts d6 (A), Spirit d10, Strength d12, Vigor d8
Skills: Fighting d8, Guts d10, Notice d8
Pace: 8; Parry: 6; Toughness: 8;
Bite or Claw: Str + d6
Improved Frenzy: May make two fighting attacks each action at no penalty
Pounce: Bubastis can pounce on its prey to best bring its mass and claws to bear. It can leap 1d6″ and gains a +4 to its attack and damage. However its parry is reduce -2 until the next action when using this maneuver
Size: +2, Bubastis is the size of an adult male lion