Dungeons & Dragons Edition Wars: Advanced D&D
Advanced Dungeons and Dragons, heralded by many for the diverse settings and options for play. Reviled by just as many for adding a complexity that redefined the word “crunch”. THAC0 is reportedly a difficult mechanic to master.
However AD&D has some of the more fascinating scenarios ever developed for the game. Do you want to add Genies and an Arabian feel to your game? Run an Al-Qadim setting. Space Travel? Spell Jammer. Ghosts? Ghostwalk. Do you want to actually play a Dragon? make sure you’ve got a copy of Council of Wyrms.
This is the version of the game that PIT#1 started playing when she was invited to an RPG group outside the home by her friends. After gaming with her friends and new D&D for awhile, she invited Daddy to come along. Bill, our DM, shares my sense of humor. We’re having a ball.
My Favorite memory from AD&D: Our DM had planned out this extended campaign. He cackled with glee as he described the opening scenario. Every time we encountered a monster our dice rolls went badly. Suddenly PIT #3 comes up with an INSPIRED piece of RP. Our DM looked at my 10-year old son with disbelief on his face and asked him to roll percentiles. PIT #3 beat the roll and our DM’s disbelief suddenly shifted to a “now-what-do-I-do?” expression. PIT #3 gained mega XP and high fives from the rest of the party’s players. Suddenly PIT#1’s tag-along little brother was an accepted part of the group.
What I like best about AD&D: Gnomes, I can get the books cheap on Ebay. My kids enjoy playing this version and we have a wonderful DM.
What do I dislike about AD&D: THAC0 ’nuff said.