Gaming in the Universe of…. The Watchmen Part 4: Nite Owl II
The Watchmen as reviewed by the family
The Watchmen are not super heroes (with the exception of Doctor Manhattan). The characters in this series of articles were built using standard Savage World rules and as such can be dropped into any campaign without much difficulty.
The Nite Owl is a middle-aged tech-geek. He only feels like a man when he’s out adventuring. He is going to have access to the most advanced technology your campaign has available. In a steam-punk setting, Dan is the mad tinkerer. In your high fantasy setting, Dan is going to be the town blacksmith always pushing the envelope of technology. This is only his day job, at night He dons cape and cowl and fights injustice as the Nite Owl.
Dan is enthralled with mythology and birds. Dan is a law-abiding citizen and when the Keane Act went into effect he hung up the cape and cowl. However, his sense of loyalty and justice are his prime motivations and were the impetous for donning his costume once again. Your characters are more likely to encounter Dan Drieberg than they are likely to encounter the Nite Owl.
Name:Dan Drieberg/Nite Owl II/Sam Hollis
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Knowledge (Engineering) d8, Knowledge (Physics) d8, Knowledge (Weird Science) d8, Piloting d8, Repair d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5;
Hindrances: Heroic, Loyal, Wanted
Edges: Arcane Background (Weird Science), Gadgeteer
Gear: Archimedes, his tricked out airship.