RPGBN Heroes: The Dungeon Master.
My good friend Dr. Checkmate issued this challenge to Uncle Bear and myself using the Savage Worlds setting Necessary Evil, create a super powered being named The Dungeon Master. Uncle Bear’s take on The Dungeon Master is quite unique. However, due to the “Heroize Yourself” thang discussed by other network bloggers. I couldn’t help but make mine a hero. So thanks to Dr. C and Uncle B. for the inspiration for the hero version of STEVe (just an FYI Dusty Rhodes is the DJ name I used on the air at the college radio station during the late 80’s)
Name: Dusty Rhodes/The Dungeon Master
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d8, Healing d8, Knowledge (RPG) d10, Knowledge (Computers) d10, Notice d8, Repair d10, Spellcasting d8
Charisma: 10; Pace: 6; Parry: 6; Toughness: 5;
Hindrances: Power Negation (needs access to electricity), Weakness (water can short out power), Quirk (tends to monologue), Loyal
Edges: Arcane Background (Super Powers), Dodge
Gear: Wireless computing devices on utility belt
Super Powers: • Absorption (4) • Ageless (1) • Matter Control (4) • Super Sorcery (5) • Teleport (1)
Dusty is a nerd in the classical sense. He spent more time with his beloved computer and RPG rulebooks than he did in actual social situations. One day while sitting at his computer statting up his teh kewl new monster he was struck by power surge. Instead of frying, Dusty found himself charged with electricity. Dusty then discoverd he suddenly was able to channel electricity and manipulate matter into the forms of his creations for his various RPG games.
With more experimentation, Dusty was able to bring his creations to a limited form of life. The constructs are fairly mindless and attack whatever Dusty instructs them to attack until they are destroyed or destroy what they attack.
Dusty has what appears to be a teleportation ability when in reality he travels the electrical grid. He carries his mobile devices on his belt to keep tabs on “trouble” spots because Dusty loves to help his fellow heroes. How much help? Well that’s debatable. Dusty will give the heroes cryptic clues on how to defeat the villains and provide them with Teh Kewl Attack Assistance before leaving for the next trouble spot. If Dusty leaves before the battle is done, the heroes have just as much chance of being attacked by Dusty’s creatures as do the villains they are fighting.
Dusty’s main weakness, due to the electrical nature of his power, is of course water. Water attacks will disrupt the electrical cohesion of Dusty’s constructs. Also Dusty will be unable to “transport” out if sufficiently wet. Without access to the electrical grid Dusty’s powers are limited. Dusty is loyal to a fault to the entire hero community. He will leave one battle if he thinks other heroes need his help more. Dusty also tends to monologue, “Now face the power of my Dire Bear.” (think Silver Age platitudes).
Dusty is trying to figure out ranged attacks using his electrical powers but as yet is still unsuccessful.