Vulcan Stev's Database

It's a BLOG Captain, but not as we know it.

April Fool’s Day pranks as plot hooks

sliced-organge-frogAs I am sure that the internet will be chock full of pranks, fake websites, and other hilarity today.  And since I am not witty enough to come up with a completely fake website, instead I offer these April Fools Day jokes as plot hooks.  Mind you these plot hooks are only what popped into my head thinking about how I’d use these in any game I ran.

  • Get up really early and sneak into your victims bathroom and fill their hair-dryer with baby powder. And when they turn it on, their head will be pure white just like an old person!

  • Without explanation your PCs suddenly find themselves older and feebler.  Is it an enchanment, time warp, vengeful wizard?

  • Before one of your family members takes shower, remove the shower head and place a life-saver candy in it, replace the shower head with the candy now trapped in it. When the person takes a shower he or she will not notice, until they get out and start to dry off the towel will stick to them they will get back in the shower to rinse off… works like a charm.

  • Your PCs have angered the gods and each begin attracting a different item based on the last element thaty came in contact with.  Depending on the severity of the attraction, the items may even be pulled off of shelves, out of homes.

  • Find a box about the size of a cake. Then cover it with frosting, making it look like a cake. Then put it out in the office kitchen, or wherever people leave free food. Sit back as one of your co-workers tries to cut a slice.

  • The dragon/guardian isn’t real.  It looks real enough.  It sounds real enough but the only way the PCs are going to know it isn’t real is to actually go up and try to physically touch it

  • This ones for all you pet owners! First, put a walky talky some wear near the area of where your pet is laying. Go into another room with the other walky talky. Then, when your brother/sister goes to pet your furry friend, say something like…”Hey Pal! Get your grimy hands off me!” They’ll get a kick outta this one!!!

  •  The treasure talks.  Not only does it talk but it announces deep dark secrets of whoever attempts to pick it up.

  • Get a small alarm clock and set it for 3:00 a.m. Sneak under the victim’s bed. Once it goes off, he/she won’t be able to find it will drive them nuts. 

  • The PCs inherit/pick up/find a new item along the lines of the Warner Bros. frog, however it only works for the party.  Any attempts by the party to show off this new treasure will only cause them to look stupid.

  • Switch the “Pull” and “Push” signs on a set of doors. Watch as people get confused trying to open the doors. (Don’t do this on fire escapes)

  • The exit to the current room is not the door they just entered.  That door is in fact a broom closet.  Only by taking the door off the wall and positioning it on another wall will the PCs be able to leave.

  • You will need a funnel, a coin, a couple of friends and, of course, a victim! Start playing the ‘funnel game’ infront of your victim. A game of skill that involves putting the funnel down the front of your pants and balancing the coin on your nose with your head tilted back. Tip your head forward to let the coin drop into the funnel. When you have the victim begging to do this put the funnel in his pants and get him to put his head back so you can balance the coin on his nose. As this is happening pour a large drink into the funnel! 

  • The obvious path is not the safe one.  The hidden path is not the safe one.  The one that actually looks dangerous is the one to take and then only if the PCs successfully complete some arcane task.

  • Stick a post-it note under your friend’s mouse so that the paper leaf covers the mouse ball – the mouse will no longer work! Align so that the sticky part of the note doesn’t touch the ball. Costs next to nothing to do, and doesn’t cause any damage.

  • Attacks, seemingly do no damage during this encounter.  The opposing wizard has cast a spell that makes all attacks seem as if they are doing no damage.  The PCs are actually causing damage and but only until the actually defeat the wizard will the damage begin to show. 

  • Grab a bottle of liquid soap and head toward the “victims” bedroom. Squirt some of the soap onto your hand and rub all over the doorknob of his/her room. Run away before he or she sees you in the process of doing this prank.

  • The activation for the door is covered by the messiest, slimiest goop you can dream of.  Only by sticking their hands in the slime will the PCs discover the button/handle/lever 

  • Glue eggs to the carton and beg for eggs in the morning. When the victim gets them the eggs break! 

  • The treasure is very fragile.  If handle incorrectly it breaks and is worthless.  Just picking it up would be considered incorrect handling.

  • When your victim’s asleep sneak into their room and draw eyebrows and a moustache on their face, make sure to be their when they look in the mirror.

  • A twist on this.  The PCs suddenly find that they don’t know how to use their weapons and skills but rather they know how to use the weapons and skills of the player to their immediate left.  I wouldn’t make the threat level too high in this room as it might take the PCs a few rounds to figure out what’s what.

     There you go some very fine pranks to pull un your unsuspecting victims today and some stuff to pull on your unsuspecting PCs in the next game.

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    April 1, 2009 - Posted by | Fluff/Inspiration, RPG | , ,

    2 Comments »

    1. I can’t read your post on account that that picture has hurt my brain. I’ll try again later when it is not 1 in the morning

      Comment by MacGuffin | April 1, 2009

    2. Wow, it took me longer than I expected to get back to this! Darn you tabbed browsing!

      anyway, the Warner brothers frog and attacks seem to do no damage are my favorite ones, I might try to work them into the next adventure in my campaign.

      Comment by MacGuffin | April 3, 2009


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