Gaming in the Universe of… Super Spies
Victory Games published the James Bond RP in the mid-80’s. When I think of gaming with super spies this is the one I remember. Although out of print, I have found copies still for sale at online RPG stores. I also found the basic game available as a pdf. There is a Savage World conversion of the Victory Games Bond RPG. Top Secret, the super spy game from TSR ceased production in 1992 before TSR was bought out by Wizards of the Coast. Sadly I could not find any RPGs based off of The Wild, Wild West; The Man from U.N.C.L.E.; Get Smart; Jason Bourne, or any other spy genre. I’ve heard rumors that Evil DM Productions has a Savage Worlds spy genre scheduled for this summer.
Spies as a concept are timeless. Your side/country/kingdom is always wanting to know what the opposing forces are up to. Going back to the Bible (whether you accept it as historically arcurate or as an example of literature), we find that Joshua sent spies to scope out the tactical situation for the upcoming battle with Jericho.
So how to include spies in your adventure, aside from running a spy game that is? One way that I’ve always wanted to try. If one of your players is becoming dissatisfied with their character, you could take them aside and tell them that they are a spy for the opposition. Between you and the player start dropping subtle clues that not everything is kosher. Don’t think this works? Star Trek Deep Space Nine went for a few episodes in which Doctor Bashir had been replaced by a Changeling. It might be a way for the player to become interested in the character again.
Agent Barret, Stargate SG-1’s reccurring CIA Agent is proof positive that I could easily add spies to my ongoing Stagate campaign. Natasha Romanov, the Black Widow and Nick Fury are recurring characters in the Marvel universe and could be dropped into any superhero campaign.
Another method of incorporating spies into your campaign is to have your PCs infiltrate the opposition for a game or two. It might be fun to see if the PCs can pull off an infiltration.
Savage Worlds stats for not one but two super spies for you to use.
James Bond: Legendary
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d10, Vigor d10
Skills: Boating d6, Climbing d8, Driving d10, Fighting d12, Gambling d12, Guts d10, Intimidation d10, Investigation d10, Knowledge (about whatever the scenario is) d10, Lockpicking d10, Notice d10, Persuasion d10, Piloting d8, Shooting d12+2, Stealth d10, Streetwise d10, Survival d10, Swimming d6, Taunt d10, Throwing d8, Tracking d10
Charisma: 30; Pace: 6; Parry: 8; Toughness: 7;
Hindrances: Arrogant, Overconfident, Heroic, Quirk – Womanizer
Edges: Charismatic, Alertness, Very Attractive, Marksman, Level Headed, Steady Hands, Harder to Kill, Nerves of Steel, Trademark Weapon (Walter PPK), Connections
Gear: Walter PPK, Hi-Tech Aston Martin (with the usual refinements), whatever Q has given him for thmission at hand
Maxwell Smart: Veteran
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d8, Vigor d8
Skills: Driving d8, Fighting d8, Investigation d6, Notice d6, Shooting d6,
Charisma: 10; Pace: 6; Parry: 6; Toughness: 6;
Hindrances: Overconfident, Clueless, All Thumbs, Quirk – catch phrases “Sorry ’bout that Cheif” – “Missed it by that much” – “That’s the second biggest …. I’ve ever seen”
Edges: Great Luck
Gear: Shoe Phone, Hi Tech Swiss Army Pocketknife