Vulcan Stev's Database

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Game Night 2-27-09: Stargate SG-21

I have been waiting to to write this up for three weeks.  After the first open game night at the youth center in town we had some setbacks.  The second week was scrubbed due to a basketball game between the two high schools that account for 90% of the teens who hang out at the youth center.  The following week the youth center was open for a Valentine’s Day Dance, no game night.  Last week was inclement weather that kept most everyone at home.

Last night, I had six of the original thirteen interested players show up ready to play.  We played Ron Fricke’s Savage Worlds adaptation of Alderac’s Stargate SG-1.  I had two main reasons for using the SW ruleset; the first was that I find SW to be one of the easiest systems to explain to new players and two I’ll be able to use Reality Blurs’ Rune Punk SW setting as a Stargate world.  I’ll explain that more in a later blog.

The players ranged in age from 10 – 17.  The youngest is PIT#3, through a fore-knowledge of the hook the GM (me) was suing to determine rank in the SGC ended up being a Lt. Col.  The other players weren’t happy with it but are at least giving him a chance to prove he can be the team  leader.  Kudos to the other players for showing the maturity necessary to keep the peace.

SG-21 teamed up with SG-18 and went off to provide backup to SG-1 who had been overrun by Jaffa.  Upon exiting the Stargate, SGs 18 & 21 faced off against 24 Jaffa wielding staff weapons.  Showing a remarkable unity for a team that had just been brought together, SG-21 along with the NPC team of SG-18 defeated all 24 Jaffa with only minor injuries.

Just as the last Jaffa fell to a tossed hand grenade, Colonel O’Neil’s face came across the radio, “Col. Winston, dial up Earth we’re coming in hot.  Jaffa on our tail.”  SG-1 appeared over the rise on the run followed by another two dozen Jaffa.  The PCs secured the gate and wiped out another platoon of Jaffa.  After returning to the SGC, General Hammond told then job well done.

48 hours later SG-21 was called to the briefing room.  Daniel Jackson and SG-1 had retrieved a parchment containing the gate address for a planet rich in Naquada.  SG-1 made a first contact to the P4X-514, designated Scatterpoint by the natives.  SG-21 has been ordered to Scatterpoint to determine the societal mores and ruling body of the planet so as to strike a bargain for the Naquada.  Next week we go through the gate.

Scatterpoint is of course the world in Reality Blurs’ Rune Punk.  I’ll talk more about how I’ve home brewed that setting into the Stargate universe.

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February 28, 2009 - Posted by | Observations of a Noob GM, RPG, Stargate | , ,

3 Comments »

  1. Of course, the main question is “did everyone have fun?”

    Sounds like you had a good intro scenario plotted out. I’ll be interested in seeing how the campaign goes from here.

    Good job!

    Comment by Hank Harwell | March 1, 2009

  2. You know I was so excited about the game that I forgot to report on whether everyione had fun. Yes, we had a blast.

    Comment by Vulcan Stev | March 1, 2009

  3. I like RunePunk. I’ve been looking forward to hearing about your Stargate spin on it.

    Comment by Dr. Checkmate | March 2, 2009


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