Vulcan Stev's Database

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Dungeon Dramas: A Guest Spot from Bob @ The Dice Bag

rsc01Welcome back to Dungeon Dramas, my ongoing series of plot hooks as developed by the random roll of my Story Cubes. Today’s Dungeon Drama is guest written by Bob from The Dice Bag.

Believe it or not, Bob and I concocted this little guest spot last year.  Many things happened including more hours at work for me.  Bob forgetting to actually send his play, my mis-filing the response because of PIT #1’s graduation from Basic.

Bob I’m sorry it took so long but here at long last is your guest spot.

Bob’s roll: a person sleeping, a hand, a tree, a bemused face, a parachutist, a question mark, a crescent moon, a magnet, and a cane

Strange things have been happening in a local village. People have been disappearing during the night never to be heard form again. Objects are going missing and pets and livestock are being slaughtered or disappearing. He had been sleepwalking and when woken had no idea where he was or what he was doing. He insisted the dream made him do it. When questioned about his dream all he could remember about it was a ghostly hand guiding him through the town, showing him what to do. He felt as though he was falling the entire time and kept getting glimpses of an ancient tree sitting in the middle of a meadow.
 
The local wise man recognised this horrible dream and sent out for a group of adventurers to track down this tree that was pulling these people to it in their sleep. They must find the tree before the next new moon when it is a crescent high in the sky. It and it’s servants must be destroyed and with the staff of the local holy man they must show the fallen villagers the light.

Do you want a shot at a Dungeon Drama?  I finally got my action cubes in the mail.  Drop me an e-mail or leave a comment.

March 12, 2010 Posted by | Fluff/Inspiration, Legacy D&D, Plot Hooks from..., RPG | , , , , , , | 3 Comments

Dungeon Dramas: Three More Randomly Generated Hooks.

rsc01Welcome back to Dungeon Dramas, my ongoing series of plot hooks as developed by the random roll of my Story Cubes.

Today’s roll: a word balloon, flames, a hand, a bee, a fountain, a tree, a flower, a lightning bolt, and Earth.

VS: The war of the gods has breached the heavenly planes and threatens the entire planet.  Enchanted lighting falls from the skies and burns everything it strikes, flora and fauna alike,  The PCs are warned in a dream from their patron Deity that the only way for them to quench the magical flames is to get water from the fountain of life.

PIT #3: Picking flowers on Earth, a sudden storm brews.  Trees are uprooted, the PCs discover that one of the trees was a guardian to a dimensional portal.  Investigating the portal, the PCs are sucked though the portal to a land of sentient bees who breath flames.

PIT#2: Lightning strikes and sets fire to a forest.  The Golden Bee comes to pollinate flowers in the forest.  Discovering his forest gone, the Bee consorts with the dark forces to destroy everything else.  It’s up to the PCs to stop the Bee.

June 27, 2009 Posted by | Fluff/Inspiration, Legacy D&D, Plot Hooks from..., RPG | , , , , , | Leave a comment

Dungeon Dramas: A Random Plot Hook guest post by All Geek Out

rsc01Welcome back to Dungeon Dramas, my ongoing series of plot hooks as developed by the random roll of my Story Cubes. Today’s Dungeon Drama is guest written by All Geek Out from his self-titled blog. He is graciously helping me out during a very hectic busy time.

His roll: a compass rose, a key, a magic wand, a magnet, a smiley face, a hand, a lightbulb, an arrow, and a castle tower…..

Upon arriving at a new town, the PCs discover something very unusual about the inhabitants – no matter how much misery they undergo, they still face everything with an abnormal happiness. Their only lead is a mysterious tower that local legends say fills with light whenever there is a full moon. There, they discover that a wizard casts a hypnotic spell on the village, and the key to stopping it is to interrupt him mid-ritual – which happens to be the very night that they arrive.

As always feel free to use this hook in your own game.  If you’re interested in coming up with your own plot hook.  Leave me a comment and we’ll set something up.

June 8, 2009 Posted by | Fluff/Inspiration, Legacy D&D, Plot Hooks from..., RPG | , , , , | Leave a comment

Dungeon Dramas: A Random Plot Hook from PITs 2 & 3

rsc01Welcome back to Dungeon Dramas, my ongoing series of plot hooks as developed by the random roll of my Story Cubes.  

 Today’s plot hooks are being developed by PITs #2 & #3.  They have both expressed an interest in being more active participants in this blog.   As Rory has advertised that these cubes can be used by all ages, I’m adding Dungeon Dramas to their review duties.

We rolled a tree, a magnifying glass, a question mark, an alien, a magnet, a compass rose, an arrow, a skyscraper, and a moon.

PIT #2 – What if aliens were suddenly sucked from the moon to the city.  The resulting change in the atmosphere causes the forest to grow in strange directions.  The PCs have been called to investigate.

PIT #3 – A tree portal in the forest leads directly to the moon.  You discover a complete civilization there.  However, magnetized traps hold you in place until the aliens come and challenge you to a magic archery contest.  After besting the aliens the PCs need to determine why the portal in the forest leads to the moon.  Clues are found in various places on the moon.

VS – Investigating strange magnetic readings in the city, the PCs determine that beings not from this dimension are stealing the treasures of the moon goddess that have been on display in the city’s museum.  Their quest is to track the beings and return the treasures to the goddess’ temple hidden in the forest.

May 31, 2009 Posted by | Gaming in the Universe of..., Plot Hooks from..., RPG | , , , , , , | 1 Comment

Dungeon Dramas: A Random Plot Hook guest post by Ravyn

rsc01Welcome back to Dungeon Dramas, my ongoing series of plot hooks as developed by the random roll of my Story Cubes.  Today’s Dungeon Drama is guest written by Ravyn from Exchange of Realities.  She is graciously helping me out during a very hectic busy time.

Rolling for her we get; drama masks, the letter ‘L’, the Monster Within, a key, somebody sleeping, a lightning bolt, an abacus, an apple, and a rainbow.  What did Ravyn come up with as her Dungeon Drama?

 This is a metaplot, to add on top of your current story.  Your PCs dream in unison, of an antagonist important to their story (can be active or recently defeated).   He appears somewhere they all can see him, but only for a moment—there a heartbeat, gone the next.   Again and again until they finally react.  He appears somewhere they all can see him, but only for a moment—there a heartbeat, gone the next.  And again until they react.  If they follow him, they see him enter some sort of ruin, and a prismatic wall covers the entrance; they’ll need to go in another way.   Make it through this dungeon in 12 days, the reward is an understanding related to the antagonist which will be useful in their current plot.

Kudos.  Ravyn then asked if this is what I was looking for.  It’s not what I would have come up with, but then she’s not me. 8-)

How about you?  Interested in writing a guest Drama here at the Database? drop me an e-mail vulcanstev (shift-2) hotmail (dot) c o m or leave a comment.

May 28, 2009 Posted by | Fluff/Inspiration, Legacy D&D, Plot Hooks from..., RPG | , , , , | 1 Comment

Dungeon Dramas: Random Plot Hook

rsc01Welcome to Dungeon Dramas.  My ongoing series of plot hooks as developed by the random roll of my Story Cubes

Part of how I’m using these cubes for  my plot hook ideas is taking the meta-concepts of the pictographs instead of just the literal items.  For example, if I’m generating a D&D plot hook, I’m not going to have an airplane in the story.  I will use the plane for flight or traveling.

Today I rolled an airplane, a magnifying glass, a keyhole, a key, a magnet, a rustic bridge, a word ballon, scales, and a tree.

Here is today’s Dungeon Drama Plot Hook:

The party is traveling on their quest.  One of the nature deities (affiliated with the group or a local deity) decides to test the party, to measure them by the deity’s scale so to speak.  The deity speak directly to the party and gives them the task of helping the local residents cross the river without disrupting the natural balance.  If the deity determines the party has succeeded accomplishing this goal (s)he will unlock the means of accomplishing the next portion of their quest.

May 23, 2009 Posted by | Fluff/Inspiration, Legacy D&D, Plot Hooks from..., RPG | , , , , | 1 Comment

Rory’s Story Cube Random Plot Hook

rsc01I’m starting a new feature here at the Database.  I’m rolling my Story Cubes and putting together the results as a plot hook.

I just rolled Sleeping, an Abacus, a sheep, an airplane, a compass rose, a fountain, a cell phone, a turtle, and a tree….

OK here’s the plot hook.  Your characters are asleep, concentrating on sleep their dreams take flight.  Morbius, the god of dreams is summoned by the activity and takes the characters to fountain of dreams.  The don’t know which way to go and they must first discover that they are dreaming before they begin to look for the exit.  The longer it takes the more control Morbius is able to exert over the real world.

What plot hook can you come up with?

May 18, 2009 Posted by | Fluff/Inspiration, Legacy D&D, Other Systems, Plot Hooks from..., RPG, Savage Worlds | , , , , | Leave a comment

Story Cubes: A Random Plot Generator

rsc01I came across these cubes when reading this post over at the Core Mechanic.  Tom’s article was a fascinating read, but I couldn’t help but notice the graphic.  The cubes intrigued me and I went to their site to see for myself.

What are story cubes? From The Creativity Hub: Can you can tell a story that begins with “Once upon a time…” using all 9 face-up images on the  dice? Rory‘s Story Cubes™ comes with nine six-sided dice for a total of 54 images, all packed into a portable pocket-sided box. Every roll results in one of over 10 million combinations for you to use as the starting point for a story or conversation. Rory’s Story Cubes™ is both a great family game and excellent teaching tool, with most fun to be had from ages 6 and up.

200917These cubes are marketed to teachers, educators, parents and other related professions as a way to promote creative thinking.  I wondered just how useful these were as a GM tool.  At 12.95 pounds (exchange rates vary), I decided to get a set for myself.  They arrived today.

These are high quality cubes.  Made of standard die material each of the images is embossed into the face of the cube.  PIT #3 (age 10) is completely fascinated by these cubes.  Even if I DON’T use them as a GM tool they were already worth the money spent.

Just as example I rolled the 9 dice.  I rolled a rainbow, footprint, flashlight, cane, evil shadow, magic wand, arrow, fish, and question mark.   OK that’s a random plot if I ever heard one.  Don’t believe me?

After the storm, the party followed tracks into a dark cave.  One of the magic users tripped and released his inner dark side.  After attacking the rest of the party he vanished into the dark recesses of the cavern.  The party was able to decipher runes on the wall and determined that the only cure was a rare fish that lived within the cave. 

The cubes ship from England but are worth the wait.  Two pointed ears for these GM tools.

May 13, 2009 Posted by | Fluff/Inspiration, Legacy D&D, News, Reviews and Culture, RPG | , , , , , | 5 Comments

   

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