Vulcan Stev's Database

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Gaming in the Universe of: Harry Potter

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Database reviews for:
Harry Potter and the Sorcerer’s Stone
Harry Potter and the Chamber of Secrets
Harry Potter and the Prisoner of Azkaban
Harry Potter and the Goblet of Fire
Harry Potter and the Order of the Phoenix

If anyone knows about a pencil and paper Harry Potter RPG, please let me know.  My Google-fu may not be as good as yours and I didn’t find a single RPG.  I did find well over 100 individual fan-based online games but not a single die-rolling version.  My first question is why?  Harry Potter is the best selling children’s series of the 21st century.  Warner Bros. is desperately trying to figure out how to make Harry Potter 9.  I can’t imagine that no one has thought of of an RPG set in Rowling’s universe.

How would I incorporate the Harry Potter universe into an RPG scenario?  The series is tailor made to be picked up and dropped in toto into any Sword and Sorcery fantasy (you know, that system that Hasbro is issuing cease and desist orders to blogs for even mentioning the name of their intellectual property) game without any alterations, just file off the serial numbers.  Without much alteration it would fit well into a space fantasy setting as well.  Imagine Dumbledore as Yoda and you see what I’m getting at.

Putting Harry Potter into a hard science fiction RPG (Star Trek, Stargate, Firefly) is a little more problematic.  My solution to this would be to replace the “magic” with “science”.  Examples of this would be; broomstick flying with anti-gravity piloting skills, alohamora -replaced with some sort of lockpicking device.

I’m not sure how much mileage a GM could get out of Hogwart’s setting.  Playing the characters themselves would be fun for younger children but not so much for teens and groganards.  Setting some kind of mystery or quest at Hogwarts would work well for an adventure but I think an entire campaign set there would wear on your players after a while.

Savage World stats for:
*note* these stats are average only, abilities and skills should be adjusted according to the year being played

harrypotterHarry Potter: Seasoned
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d10
Skills: Fighting d6, Guts d8, Investigation d6, Knowledge (Magic) d6, Notice d8, Persuasion d4, Stealth d4, Streetwise d4, Survival d4
Charisma +4; Pace 6, Parry 5, Toughness 7
Fame +45 (His name is known and his face is more recognizable as the years progress)
Hindrances: Enemy – Lord Voldemort, Heroic, Branded (unlike the PotSM Hindrance this increased his fame), Outsider (the degree of which decreases depending on what year you’re playing the characters, Harry can be clueless about some things in his world because of outsider status), add the hindrance of Young if playing first or second year
Edges: Arcane Background (Magic), Beast Bond, Inspire (only after 5th year), Filthy Rich, New Power, Wizard, Hard to Kill
Gear:Includes his wand, his broomstick, a cloak of invisibility (after 1st year), and an enchanted map that shows the location of others (after third year)

hermioneHermione Granger: Seasoned
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Guts d4, Investigation d6, Knowledge (Magic) d8, Notice d8, Persuasion d6, Stealth d4, Streetwise d4, Survival d4
Charisma +4; Pace 6, Parry 4, Toughness 5
Fame + 10
Hindrances: Curious, Heroic, Loyal
Edges: Arcane Background (Magic), New Power, Charismatic, Alertness, Beast Master, Wizard
Gear: Broomstick, Wand

ron_weasley1Ronald Weasley: Seasoned
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Guts d4, Investigation d6, Knowledge (Magic) d8, Notice d8, Persuasion d6, Stealth d4, Streetwise d4, Survival d4
Charisma +4; Pace 6, Parry 4, Toughness 5
Fame + 10
Hindrances: Poverty, Heroic, Loyal, Fear of Spiders
Edges: Arcane Background (Magic), New Power, Beast Master, Wizard
Gear: Broomstick, Wand

dumbledoreDumbledore: Legendary
Attributes: Agility d6, Smarts d12+3, Spirit d12, Strength d6, Vigor d12+1
Skills: Fighting d10, Guts d8, Intimidate d10+1, Knowledge (Magic) d12+3, Notice d10, Persuasion d10, Stealth d10, Streetwise, d8+1, Survival d8, 
Charisma +10; Pace 6, Parry 7, Toughness 8
Fame +75
Hindrances: Code of Honor, Loyal, Heroic, Pacifist (minor)
Edges: Arcane background, Champion, Beast Master, Power Surge, New Power, Imp Rapid Recharge, Wizard, Hard to Kill
Gear:Has access to nearly any magical artifact the GM determines.

March 2, 2009 Posted by | Fluff/Inspiration, Gaming in the Universe of..., Gaming Notes, Other Systems, RPG | , , , , , , , , , | 11 Comments

   

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