What’s going on at the Database?
I’ve made mention of some of the changes that will be happening here at the database. I’m writing this brief post to detail some of what’s happening.
First what’s leaving? Daily posts. I promise at least one GAMING post/month, at least one movie post/month, at least one Goober post/month and at least one VS Family update/month. There will probably be more as we venture into the winter months. But I guarantee at least one post from each catagory per month. I’m spending time with family and not sitting at the laptop all evening.
Gaming: I will keep writing the “Gaming in the Universe of…” articles regularly if you see a movie review chances are good there’s a GitUo coming for said movie. Order of the D30 tables (I’ve got at least two in the works). I need to get back into the Carnival articles (I missed three by my count and I think I’m still scheduled to host sometime next year). I’ll also be bringing back Dungeon Dramas, but the dramas will be written by the PITs as well as myself.
Movies: New column View from my Chair; this column will focus on thoughts and observations I have from watching movies and whatnot from the comfort of “MY CHAIR”. Keeping the Vulcan Stev Family movie review.
Comics: nothing firm and finalized yet, but I have some definite thoughts I want to put down about things I’ve been reading.
I have one NEW idea that I’ going to attempt sometime this week…. heh heh heh
I’m ba-ack
It’s been awhile but I think I’ve got the modem problems fixed to the point of being able to blog again. So where to begin? There’ll be some changes coming to the blog. I’ll still be writing about gaming but I’ll branching out to cover some of my other interests. I also won’t be putting up daily content. One of the things that came out of my enforced hiatus was PIT #3 expressing his happiness that Daddy wasn’t spending EVERY NIGHT at the laptop writing about gaming instead of actually playing.
Updates on the V.S. family:
Mrs. V.S. has finished her chemo treatments. She is back at work interpreting for a 4th grade deaf student. She goes to see the Radiology Oncologist on Wednesday and we learn at that point whether she’ll be undergoing radiation therapy. Her hair is growing back, unfortunately it isn’t returning in the appropriate color.
PIT #1 is now Pvt. Spartan. She is done with basic and is now undergoing A.I.T. She’ll be back to providing her unique insights into the movie reviews (in fact she’s already phoned in her first). She’s not completely online yet as her new laptop does not have net access inside her barracks.
PIT #2 is back in school. He’s in Ac Dec this year and is looking forward to being the oldest at home. He’s also back in Tae Kwon Do and will be testing for his camo belt next weekend.
PIT #3 has discovered Wizard’s 101. He’s not as enthralled with 4e he terms it “offline gaming”. When I asked him to clarify he responded that 4e wasn’t role playing. It was more like the games he plays online only without the computer.
Me… I have sold the redemption center. I’m back to punching a clock instead of working for myself. This is not a step backwards as I’m using my degree. I’m working as an ad designer for a local paper and loving it. I’m also working on a “sekrit pojikt” that I’ll be sharing as soon as it’s ready to go.
What changes are coming to blog? There will be still be gaming stuff. However, my first love/obsession is movies. I’ll be blogging more about films. The family will still be doing reviews, however we’ll be adding blog posts about the goofs we picked up on while watching the films we’ve reviewed. I’ll be adding some columns about comic books as well as bringing back Goober’s Words of Wisdom.
So bang the drum, sound the gong, let it be known far and wide. Stev is back.
Gaming in the Universe of… The Watchmen Part 7: Rorshach
The Watchmen as reviewed by the family
Part one: Tropes from the movie
Part two: Doctor Manhattan
Part three: The Comedian
Part four: Nite Owl
Part five: Silk Spectre
Part six: Ozmandyus
The Watchmen are not super heroes (with the exception of Doctor Manhattan). The characters in this series of articles were built using standard Savage World rules and as such can be dropped into any campaign without much difficulty.
Walter Kovacs had a very traumatic childhood. The son of the village whore, he was picked on by the other children. Walter developed his fighting abilities from an early age to defend himself against his childhood tormentors. Due to his upbringing, Walter sees the world in black and white. There is right and wrong, and he is serving the right.
The defining moment in his career came when Walter was attempting to rescue a kidnapped little girl. Failing in his attempt to rescue the child and instead discovering only her remains and her killer, Rorshach killed the perpetrator. Rorshach continues his fight from behind his enchanted mask. The encounter with the rapist/murderer unhinged Walter Kovacs. He now believes Rorshach to be the true indentity and Kovacs to be the mask.
If you bring Rorshach into your game, you’ll want to describe Kovacs as a non-descript background NPC and make sure he’s there whenever possible. If and when he’s ever unmasked, your PCs can have an *a-ha* moment.
Name:Walter Kovacs/Rorshach
Race: Human
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d8, Guts d6, Intimidation d6, Investigation d8, Notice d6, Stealth d8, Streetwise d6, Survival d6, Taunt d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 5;
Hindrances: Heartless, Delusional, Ugly
Edges: Investigator
Gear: Enchanted Mask, Grappling Gun
Gaming in the Universe of… The Watchmen Part 6: Ozmandyus
The Watchmen as reviewed by the family
Part one: Tropes from the movie
Part two: Doctor Manhattan
Part three: The Comedian
Part four: Nite Owl
Part five: Silk Spectre
Ozmandyus is an easy person and a hard one all at the same time to integrate into your game. He’s royalty in your high fantasy setting. Or better yet, the true power behind the throne making everything work. He is THE richest man in whatever universe you are playing. Esy to add, harder for your characters to meet, unless they are HEROES, the type of character that royalty demands to see and be seen with.
In the back however, it’s a different story. Adrian is the string puller. He has access to the highest technology your world has available. In a high fantasy setting he may even have some magical abilities. He believes, no scratch that, he KNOWS that what he is doing is the best possible course of action for saving his world.
If your players decide to help him out they might be cast away as mere pawns in his over-arching plans. If your players elect to oppose him, Adrian will not only have factored in their betrayal but may have figured that their “betrayal” is the best way to keep them out of his hair.
His only true friend is Bubastis, his magical a/o genetically modified lynx.
Name: Adrian Veidt/Ozmandyus
Race: Human
Attributes: Agility d8, Smarts d12, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d10, Guts d6, Healing d4, Investigation d8, Notice d10, Persuasion d6, Streetwise d8, Survival d6, Throwing d6
Charisma: 7; Pace: 6; Parry: 7; Toughness: 5;
Hindrances: Filthy Rich, Invent, Investigator
Edges: Arrogant, Code of Honor
Name: Bubastis
Race: Lynx (Genetic Modification or Magical depending on setting)
Attributes: Agility d8, Smarts d6 (A), Spirit d10, Strength d12, Vigor d8
Skills: Fighting d8, Guts d10, Notice d8
Pace: 8; Parry: 6; Toughness: 8;
Special Abilities:
Bite or Claw: Str + d6
Improved Frenzy: May make two fighting attacks each action at no penalty
Pounce: Bubastis can pounce on its prey to best bring its mass and claws to bear. It can leap 1d6″ and gains a +4 to its attack and damage. However its parry is reduce -2 until the next action when using this maneuver
Size: +2, Bubastis is the size of an adult male lion
Free Comic Book Day May 2
My Favorite Local Gaming Store (FLGS), The Core in Cedar Falls, Iowa is a celebrating Free Comic Book Day on May 2 from 9:00 – 6:00. If I can get the Can Company shut down in time, I’ll be there. Make it a point to be there early because the best stuff goes fast.
While supplies last, The Core will have free issues of: Green Lantern, Batman, Star Wars, Transformers, Archie, Justice League, Simpsons, Sonic The Hedgehog, Avengers, Disney, and more. There will be age appropriate comics for all reading levels.
Mike Blanchard, the owner, wants to remind everyone to get there as early as possible for best selection. Mike also told me that WotC is sponsoring another D&D Day. This one is to promote the all new Monster Manual more details forthcoming.
Gaming in the Universe of… The Watchmen: Part 5 Silk Specter II
The Watchmen as reviewed by the family
Part one: Tropes from the movie
Part two: Doctor Manhattan
Part three: The Comedian
Part four: Nite Owl
The Watchmen are not super heroes (with the exception of Doctor Manhattan). The characters in this series of articles were built using standard Savage World rules and as such can be dropped into any campaign without much difficulty.
Laurie Jupiter is a second generation hero who is primarily involved in the heroing life to please her mother. She captured the attention of Doctor Manhattan when his first love began to age. When the Keene Act was passed, Laurie happily packed up her costume and moved with Doctor Manhattan to his government laboratory. She later leaves Doc when he begins to grow distant from her. Laurie re-enters the sporting life to be with her new love, Dan Drieberg.
In your game Laurie is the reluctant woman behind the power. She’s the person who keeps the wizard focused. She is the woman who convinces the hero to go on one more adventure. She’s the woman who is on the adventure to please her parents.
Name:Laurie Jupiter/Silk Spectre II/Sandra Hollis
Race: Human
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d8, Guts d6, Healing d4, Persuasion d6, Throwing d6
Charisma: 3; Pace: 6; Parry: 6; Toughness: 5;
Hindrances: Curious, Quirk (does not like the hero life, gets involved over the men in her life), Wanted
Edges: Attractive
Vulcan Stev Family Movie Review: Punisher War Zone
Starring:
Ray Stevenson … Frank Castle
Dominic West … Billy Russoti / Jigsaw
Doug Hutchison … Loony Bin Jim
Colin Salmon … Special Agent Paul Budiansky
Wayne Knight … Linus ‘Microchip’ Lieberman
Dash Mihok … Det. Martin Soap
Julie Benz … Angela Donatelli
Stephanie Janusauskas … Grace Donatelli
Mark Camacho … Pittsy
Romano Orzari … Nicky Donatelli
Synopsis from IMDb: Infamous vigilante, anti-hero Frank Castle (Ray Stevenson) is six years into his vengeance driven zeal as the Punisher when he brutally assaults a “beat the rap” party for notorious mob boss Gaitano Cesare. During the course of the massacre, he hideously disfigures overeager gangster Billy Russoti (Dominic West) and murders a mafia lackey who turns out to be an undercover FBI agent.
Distraught that he has now become the very evil he swore to battle, Castle is content to hang up his guns and quit the justice business for good. However, plans quickly change once he learns that Jigsaw has not only kidnapped the surviving wife and child of the dead federal agent but now has also freed his commited psychopathic brother, James (Doug Hutchison)…aka…”Loony Bin Jim.”
Reviewers: Vulcan Stev, PIT #1, PIT #2, PIT #3, Mrs. VS sat down to watch the movie with us but backed out after viewing the first scene.
VS – 1.1 pointed ears
Oh, I am so torn. Kudos to the producers for bringing back Frank Castle’s original backstory and origin. Kudos for bringing in Microchip. Kudos for bringing in Jigsaw. However, major disappointment in the use of language. The ‘F-bomb’ is used in this movie like punctuation. To me, that kind of gratuitous use of the word does not mirror society, but rather shows off weak writing skills.
Another problem I had with this flick, the violence was wa-a-ay too graphic. I understand that the Punisher is a ‘dark’ character. I understand that he ’solves’ the problem of crime by killing off the criminals. But I wasn’t expecting a slasher film, I’ve seen less graphic killings in the Friday 13th series. The producers, went to great lengths to say how proud they were of the realistic details in the gore. After seeing the over-the-top violence of the Watchmen and then seeing this movie, I’m beginning to wonder if Hollywood is trying to mainstream violence.
PIT #1 – 1.5 pointed ears
This was a very accurate portrayal of the Punisher. However, the violence is way overboard. Dad called this a mainstream slasher flick. I’ve never seen a “slasher” film and asked Dad what he meant. When Dad described what I slasher flick was, I had to agree with him. I would not recommend this film for younger viewers. It earned it’s R rating. I was also put off by the language. I don’t need to hear the “f-word” used as punctuation.
PIT #2 – 1.25 pointed ears
This has all the makings of a great action movie. However the language and violence were way to excessive for my tastes. The Thomas Jayne Punisher movie was much better in terms of language and violence. I’ve never read the Punisher comics but I don’t need to see blood flying across the screen. I don’t need to hear the “f-word” in every single scene of a movie (don’t want to hear it at all but that’s pipe dream).
PIT #3 – 1 pointed ear.
The action in this film was great. There was NO kissing which was also nice. The gore used in the action scenes was too much. I don’t need to see blood flying all over the screen. Daddy apologized to me because he didn’t know that the gore was going to be so graphic. The language was bad. I think that the writer needs to have his keyboard’s mouth washed out with soap.
4.85 pointed ears out of 8 with an abstain from Mrs. VS
Overall this is a faithful adaptation of the Punisher character. This is NOT a family film. Not recommended for family viewing. Be forewarned the ‘F-bomb’ is liberally sprinkled throughout the picture.
Gaming in the Universe of…. The Watchmen Part 4: Nite Owl II
The Watchmen as reviewed by the family
Part one: Tropes from the movie
Part two: Doctor Manhattan
Part three: The Comedian
The Watchmen are not super heroes (with the exception of Doctor Manhattan). The characters in this series of articles were built using standard Savage World rules and as such can be dropped into any campaign without much difficulty.
The Nite Owl is a middle-aged tech-geek. He only feels like a man when he’s out adventuring. He is going to have access to the most advanced technology your campaign has available. In a steam-punk setting, Dan is the mad tinkerer. In your high fantasy setting, Dan is going to be the town blacksmith always pushing the envelope of technology. This is only his day job, at night He dons cape and cowl and fights injustice as the Nite Owl.
Dan is enthralled with mythology and birds. Dan is a law-abiding citizen and when the Keane Act went into effect he hung up the cape and cowl. However, his sense of loyalty and justice are his prime motivations and were the impetous for donning his costume once again. Your characters are more likely to encounter Dan Drieberg than they are likely to encounter the Nite Owl.
Name:Dan Drieberg/Nite Owl II/Sam Hollis
Race: Human
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Knowledge (Engineering) d8, Knowledge (Physics) d8, Knowledge (Weird Science) d8, Piloting d8, Repair d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5;
Hindrances: Heroic, Loyal, Wanted
Edges: Arcane Background (Weird Science), Gadgeteer
Gear: Archimedes, his tricked out airship.
Gaming in the Universe of… The Watchmen Pt. 3: The Comedian
The Watchmen as reviewed by the family
Part one: Tropes from the movie
Part two: Doctor Manhattan
The Watchmen for the most part are not super heroes. The characters in this series of articles were built using standard Savage World rules and as such can be dropped into any campaign without much difficulty.
Using the Comedian in your campaign is very simple. The Comedian is a sociopath who is only considered a hero because he is employed by the government. He is a war weary vet who has no compunctions about firing on innocents to get the job done. The Comedian would be a the perfect mercenary NPC for your characters to meet, an amoral lout who would just as soon shoot them as work with them. It would all depend on if your players had something he wanted or needed as to whether he’d help them or not.
Name: Edward Blake/The Comedian
Race: Human
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d6, Fighting d8, Guts d8, Intimidation d8, Shooting d8, Survival d6, Taunt d6, Throwing d6
Charisma: 1; Pace: 6; Parry: 6; Toughness: 5;
Hindrances: Bloodthirsty, Heartless
Edges: Deadshot
Gaming in the Universe of… The Watchmen Pt2: Doctor Manhattan
The Watchmen as reviewed by the family
Part one: Tropes from the movie
The Watchmen are not super heroes (with the exception of Doctor Manhattan). The characters in this series of articles were built using standard Savage World rules (with the exception of Doctor Manhattan) and as such can be dropped into any campaign without much difficulty.
Doctor Manhattan is a very powerful being, one who can manipulate the reality of whatever world he is placed in. In a technological setting the character can be used as is. In a high fantasy setting, Doc Manhattan can be a magical being or someone who has blessed/cursed by the gods.
Doctor Manhattan does not see time the way human beings do. He needs the companionship of a female to maintain any link at all with humanity. If this link is severed for any reason, Doctor Manhattan will in all likelihood leave the community. Even with the companionship of a young beautiful female, Doctor Manhattan is aloof and often forgets everyday courtesies. Wearing clothes is something he only does when reminded.
Name:Jon Osterman/Doctor Manhattan
Race: Energy Based Human Analog
Attributes: Agility d10, Smarts d12, Spirit d12, Strength d10, Vigor d12
Skills: Intimidation d8, Knowledge (Time) d12, Knowledge (Atomic Particle Physics) d12, Knowledge (Scientific Method) d12, Knowledge (Watchmaking) d10, Notice d6, Repair d8
Charisma: 30; Pace: 6; Parry: 2; Toughness: 8;
Hindrances: Distinctive Appearance, Heartless, Clueless (as in an aloofness)
Edges: Arcane Background (Super Powers), Inventor
Super Powers: • Absorption + Transfer + Reflection (12) • Awareness (3) • Ageless (1) • Altered Form + Fall Proof + Replenish (7) • Danger Sense (5) • Duplication + Extra (8) • Energy Control (2) • Extra Actions (3) • Fearless (2) • Flight (2) • Force Control (2) • Gifted (1) • Growth (2) • Matter Control (4) • Malfunction (3) • Regeneration (5) • Telekinesis (2) • Teleport + Rapid + Taxi + Other (13)





