Gaming in the Universe of… The Watchmen Pt2: Doctor Manhattan
The Watchmen as reviewed by the family
Part one: Tropes from the movie
The Watchmen are not super heroes (with the exception of Doctor Manhattan). The characters in this series of articles were built using standard Savage World rules (with the exception of Doctor Manhattan) and as such can be dropped into any campaign without much difficulty.
Doctor Manhattan is a very powerful being, one who can manipulate the reality of whatever world he is placed in. In a technological setting the character can be used as is. In a high fantasy setting, Doc Manhattan can be a magical being or someone who has blessed/cursed by the gods.
Doctor Manhattan does not see time the way human beings do. He needs the companionship of a female to maintain any link at all with humanity. If this link is severed for any reason, Doctor Manhattan will in all likelihood leave the community. Even with the companionship of a young beautiful female, Doctor Manhattan is aloof and often forgets everyday courtesies. Wearing clothes is something he only does when reminded.
Name:Jon Osterman/Doctor Manhattan
Race: Energy Based Human Analog
Attributes: Agility d10, Smarts d12, Spirit d12, Strength d10, Vigor d12
Skills: Intimidation d8, Knowledge (Time) d12, Knowledge (Atomic Particle Physics) d12, Knowledge (Scientific Method) d12, Knowledge (Watchmaking) d10, Notice d6, Repair d8
Charisma: 30; Pace: 6; Parry: 2; Toughness: 8;
Hindrances: Distinctive Appearance, Heartless, Clueless (as in an aloofness)
Edges: Arcane Background (Super Powers), Inventor
Super Powers: • Absorption + Transfer + Reflection (12) • Awareness (3) • Ageless (1) • Altered Form + Fall Proof + Replenish (7) • Danger Sense (5) • Duplication + Extra (8) • Energy Control (2) • Extra Actions (3) • Fearless (2) • Flight (2) • Force Control (2) • Gifted (1) • Growth (2) • Matter Control (4) • Malfunction (3) • Regeneration (5) • Telekinesis (2) • Teleport + Rapid + Taxi + Other (13)





