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	<title>Comments on: RPG Blog Carnival: War! Is it really game-able in an RPG?</title>
	<atom:link href="http://vulcanstev.wordpress.com/2009/03/05/rpg-blog-carnival-war-is-it-really-game-able-in-an-rpg/feed/" rel="self" type="application/rss+xml" />
	<link>http://vulcanstev.wordpress.com/2009/03/05/rpg-blog-carnival-war-is-it-really-game-able-in-an-rpg/</link>
	<description>It&#039;s a BLOG Captain, but not as we know it.</description>
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		<title>By: March RPG Bloggers Carnival Roundup! - The Dice Bag</title>
		<link>http://vulcanstev.wordpress.com/2009/03/05/rpg-blog-carnival-war-is-it-really-game-able-in-an-rpg/#comment-795</link>
		<dc:creator>March RPG Bloggers Carnival Roundup! - The Dice Bag</dc:creator>
		<pubDate>Tue, 02 Jun 2009 22:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://vulcanstev.wordpress.com/?p=329#comment-795</guid>
		<description>[...] Vulcan Steve&#8217;s Database War! Is it really game-able in an RPG? [...]</description>
		<content:encoded><![CDATA[<p>[...] Vulcan Steve&#8217;s Database War! Is it really game-able in an RPG? [...]</p>
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		<title>By: Vulcan Stev</title>
		<link>http://vulcanstev.wordpress.com/2009/03/05/rpg-blog-carnival-war-is-it-really-game-able-in-an-rpg/#comment-126</link>
		<dc:creator>Vulcan Stev</dc:creator>
		<pubDate>Thu, 05 Mar 2009 22:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://vulcanstev.wordpress.com/?p=329#comment-126</guid>
		<description>@Arcane Read my last sentence.  8-)  I agree with what you&#039;ve said.  I don&#039;t think it&#039;s impossible to game out a war.  Let&#039;s just be clear about what it is that we&#039;re gaming.

Are we playing PCs on the battlefield? then we&#039;re not gaming out a war but rather individual battles at best.  Playing the movers and shakers,(i.e. RISK but with RP elements)?  Then we&#039;re playing at the tactics and the motivations of the generals.  This is not necessarily the first thing that comes to mind when a war game is suggested.</description>
		<content:encoded><![CDATA[<p>@Arcane Read my last sentence.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' />  I agree with what you&#8217;ve said.  I don&#8217;t think it&#8217;s impossible to game out a war.  Let&#8217;s just be clear about what it is that we&#8217;re gaming.</p>
<p>Are we playing PCs on the battlefield? then we&#8217;re not gaming out a war but rather individual battles at best.  Playing the movers and shakers,(i.e. RISK but with RP elements)?  Then we&#8217;re playing at the tactics and the motivations of the generals.  This is not necessarily the first thing that comes to mind when a war game is suggested.</p>
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		<title>By: arcanetrickster</title>
		<link>http://vulcanstev.wordpress.com/2009/03/05/rpg-blog-carnival-war-is-it-really-game-able-in-an-rpg/#comment-125</link>
		<dc:creator>arcanetrickster</dc:creator>
		<pubDate>Thu, 05 Mar 2009 21:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://vulcanstev.wordpress.com/?p=329#comment-125</guid>
		<description>I never really understood why the system had to remain for large scale &quot;war-like&quot; combat. If you have the right kind of players I think you can play out a war in any circumstance. 

Here&#039;s what I do: You have a group of people who all participate in some aspect of keeping the unit running. You probably have a set of NPC infantry, a set of NPC engineers, A set of NPC medics techs, and a set of NPC commanders. Most of the time this just takes too long to be fun, but I tend to make a simplified system for skills(Skills Based on total performance of the job, ranging 1-10, add 2d6), difficulties(ranging from 3-22), and Hit Points(Damage is 3d6-deflection) and run it on a miniatures grid. 

Here&#039;s the big difference, though. The PC&#039;s do not participate directly in the battle. Instead, they assume the role of commanders, generals, et cetera and control the troops strategically. This way, after you resolve the system issues, the rest is roleplay between players and advisors, ambassadors, and enemies.</description>
		<content:encoded><![CDATA[<p>I never really understood why the system had to remain for large scale &#8220;war-like&#8221; combat. If you have the right kind of players I think you can play out a war in any circumstance. </p>
<p>Here&#8217;s what I do: You have a group of people who all participate in some aspect of keeping the unit running. You probably have a set of NPC infantry, a set of NPC engineers, A set of NPC medics techs, and a set of NPC commanders. Most of the time this just takes too long to be fun, but I tend to make a simplified system for skills(Skills Based on total performance of the job, ranging 1-10, add 2d6), difficulties(ranging from 3-22), and Hit Points(Damage is 3d6-deflection) and run it on a miniatures grid. </p>
<p>Here&#8217;s the big difference, though. The PC&#8217;s do not participate directly in the battle. Instead, they assume the role of commanders, generals, et cetera and control the troops strategically. This way, after you resolve the system issues, the rest is roleplay between players and advisors, ambassadors, and enemies.</p>
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